Artemis is the biological son of supervillainess Poison Ivy (Pamela Lillian Isley) born though unknown means Artemis is a metahuman gifted with the full power of the six elements of nature-Water, Fire, Earth, Air, Quintessence/Aether, and Nether, ◾In mythology Quintessence (Aether) is the very source and lifeblood essence of pure life energy, light, magic, and life itself" whiler it's opposing element is Nether; the sixth element that represents pure darkness, shadow and death itself.
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Powers and Abilities Edit
Powers: Artemis is one of the most powerful beings in the Universe with power over fertility, agriculture, nature, the fruits of the earth and the season’s master of the wilds lord of all animals and beasts. He has the power of earth and nature and has abilities his unique ability allows him to harness and manipulate the force of nature this is one of many ways to describe his dominion over the forces and elements of Nature he was born with the power of Elemental Generation this represents the power to tap into the very nature of the Earth itself, an extremely powerful god-like ability to be able to conjure and manipulate natural elements in the world Earth, Air, Fire, Water and Quintessence (Life Force Energy) though which he can command the forces of nature on Earth, such as storms, volcanic activity, summon rainstorms, hurricanes, tidal waves, earthquakes, make strong gusts of wind, concentrated air blasts, and small and large tornadoes. Artemis possesses a complete immunity to virtually all types of toxins and poisons, and he often employs them as weapons. The natural oils that in his body produces are laced with biochemical toxins, so the very touch of his skin can poison a normal human if he so chooses. He has also developed several toxins which serve different purposes, including a truth serum and a love potion. He can easily mesmerize and manipulate people, particularly men, by using his special pheromones. He has an empathic connection with nature and his moods influence the world around him his sadness is reflected in sudden rain; when he is happy, flowers bloom. He can control vegetation for a variety of uses, even when he is bound he can create binding vines and walls of vines, as well as blasts of flowers and pollen either as offensive attacks or for diversion. He can also control forests and has earth magic. In addition to this, he is able to hear the voice of nature speaking to him. This may also become a disadvantage, as the destruction of nearby nature will cause excruciating pain to him and destroy his strength as well his power bit by bit, even his own summoned plants. He can also create huge forest like vine barriers trapping his enemies Artemis can talk to plants, bring them to life, help them grow, and nurture them when Artemis are sick. Other related abilities are moving the earth at will, altering plants by manipulating his growth pattern and establishing communication with nature
Nature Manipulation-The ability to manipulate the Elemental forces of nature and elements connected to it. Artemis is connected directly and can communicate, influence, manipulate and control nature: all living beings and plants and natural phenomena, such as the Weather and geology of the Earth, and the matter and energy of which all these things are composed. Artemis can survive in any natural environment on earth. He can control, tap into, blend and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, clouds/mist, magma, fire etc. He can control animals and plants and mimic their abilities and forms. Because Artemis can communicate with nature itself, he becomes instantly familiar with his surroundings, the connection is so deep that the earth can respond to his emotions and desires (blossoming with flowers and calming Weather when happy, making skies stormy when angry, shifting the landscape to gain the advantage in a fight, etc.) Artemis can purify, heal and generally influence the health of nature. And considering the fact that he is helping the environment, plants and animals act favorably towards him Also Artemis gets animal hunting and taming talents. And since this is an "earthly" power, Artemis has healing powers as well. Artemis has access to every living species of animal on Earth and can also draw strength from them and acquire his abilities. Nature, obey his every command and operate on a "hive mind", meaning him can control an entire army of these beasties.
-Survive in any natural environment on earth and/or blend in with different environments.
-Communicate with and command earth's environment psychically.
-Appeal to Animals, and Insects
-Commune with animals even to an Empathic level
-Earth responds to his emotions.
-Earth will defend him and allies from potential threats (and is aware of how to tell friend from foe).
-Help the environment and all living things.
-Cause animals and plants to return to an area.
-Animals will act friendlier to humans.
-Manipulate plants to grow faster and in a specific way.
-Change the environment by using Terrain Manipulation
-If the area has been cleared of natural wildlife and vegetation, then both will be attracted to return to the area.
-He can generate and bend light to a certain extent.
-Create an empathic link to all living things
Nature Attacks-The power to release/use nature/natural energy for various attacks can release/use nature/natural energy for attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc
Expanding Nature Bolts: Project nature/natural energy that expands rapidly on contact with an object.
Formulated Nature Blasts: Release blasts of nature/natural energy in a form of a creature or object.
Hand Blasts: Release nature/natural energy blasts from hands.
Hidden Attacks: Channel attacks through a medium.
Missile Generation: Create missiles of nature/natural energy.
Natural Bomb Generation: Create bombs/explosions of nature/natural energy.
Nature Ball Projection: Create and launch spheres of nature/natural energy.
Nature Beam Emission: Release beams of nature/natural energy.
Nature Blast: Release nature/natural energy over a specific target area.
Nature Bolt Projection: Release low powered projectiles of nature/natural energy.
Nature Breath: Discharge nature/natural energy from the mouth.
Nature Bullet Projection: Fire in short sequence over a wide area.
Nature Cutting: Use nature/natural energy to cut opponents.
Nature Infusion: Empower and energize anything touched or used (usually a weapon) with nature/natural energy.
Omnidirectional Nature Blasts: Send out a wave of nature/natural energy in all directions.
Nature Pillar Projection: Project nature/natural energy pillars.
Nature Spike Projection: Project nature/natural energy spikes.
Nature Vortex Creation: Create spiral/vortex of nature/natural energy.
Nature Wave Emission: Send out a wave of nature/natural energy that repels everything.
Reflective Attacks: Release attacks of nature/natural energy that can bounce off of any surface.
Scatter Shot: Release nature/natural energy blasts that split into multiple fragments.
Sword Beam Emission: Release nature/natural energy blasts from swords and other such bladed weapons.
Wave Motion Blast: Launch a massive wave of nature/natural energy.
Zap: A tiny short release of nature/natural energy to cause pain or discomfort, usually too low-powered to be destructive.
Nature Enhancement -Nature Enhancement is the ability to augment, grow or bring plants back to life. Artemis can use this ability to nurture and breathe life into a forest along with all elements of nature associated within it.
Nature Communication-The power to speak with nature Artemis is able to communicate with nature itself. This can manifest literally, allowing one with this ability may become instantly familiar with his surroundings, talk to plants and tell them to grow, or discern events based on the movements of plants, rocks and trees. This may allow Artemis to manipulate nature to a degree, such as talking to the sky to calm storms or invoking weather phenomena with his emotions (such as lightning if angry).
Nature Channeling-The ability to channel nature's energy and manipulate it for a myriad of purposes. Nature channeling is an ability that allows them to project and manipulate mystical, arcane Nature energy. The ability has been described as 'nature itself' and can easily harm any human within close range. Artemis with this ability can channel nature through his body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, conclusively throwing or repelling objects a considerable distance. This power has been displayed to contain mysterious supernatural effects, such as breaking illusion and reversing/removing spells. Nature channeling is also the core feature of his powers and can be used for a number of purposes other than offensive blasts.
Natural Energy Manipulation- The ability to manipulate energy contained in nature Artemis is able of manipulate energy stored in nature he can absorb, release and shape it to his own will being able to connect with nature and its creatures and sensing everyone on the planet he can gather energy from the Nature and manipulate it and/or be empowered by it. He can manipulate and emit Nature energy as a force to crush objects or use it to cause and can command the forces of nature on Earth, such as storms and volcanic activity, create a powerful nature energy field, create domes and force fields of Nature energies, and create or project Natural energy bolts, blasts and weaponry.
Nature Lordship-The power to have authority and control over Nature all of its inhabitants and anything and everything that dwells within it. Domains of Nature such as the sky, land, sea, etc. are all under Artemis's control.
Nature Embodiment-The power to embody nature At full Power Artemis acts as the physical manifestation or personification of nature On rare occasions he becomes one with the earth and becomes an inconceivably powerful being, it is in this state he is both lord and personification of all the earth it's life, growth, harvest, and renewal who presided over grains, the fertility of the earth, the seasons, and the harvest, he has god-like powers and absolute power over his realm in this fully manifested state are roughly humanoid being radiant with the true, unbridled power of earthy essence. His body is enveloped in an intense light along with waves of power and energy which is capable of decimating everything in visual range. Most beings cannot witness him in this form, lest they burn up from the sight as such, Artemis have total control over the forces of nature; elements, animals, etc.
Emotional Projection-Power to project or materialize emotions that can influence reality Artemis is able to influence and cause events to happen based on Artemis's emotional state, effects caused by this power can range and affect from reshaping entire locations to wider areas. It has been theorized that his emotions are in tune to the harvest and that they are bountiful when he is happy, and drought occurs when he is unhappy. His sadness causes drought and death to all vegetation or his wrath could cause catastrophic events to happen he can generate tremendous bolts of lightning that can blow holes the size of Grand Canyon
Water: He has the power to control the element of water (Hydrokinesis) this has many physics defying uses such as making the freeze, melt or evaporate levitate etc it can also be used to make natural phenomenon such as waterfalls, tidal waves and whirlpools. Artemis could manipulate the water to go to depths that would other-wise be impossible because of the pressure. He can pull together tiny droplets of water from the air to make larger bodies of water. He can even 'rip' the water out of people, could trap air in bubbles. And because water is nearly incompressible, it can be used for a cutting tool. In some cases Artemis can control people through blood manipulation, controlling the water content within the blood. Since plants primarily consist of water, Artemis can control and manipulate plants. He can manipulate bodies of water to stop rushing water or create shapes like swords and can create a bubble of water filled with air to travel underwater. He can also manipulate the water in the clouds to make it rain and control water pressure allowing water under his control to grab objects or even slice through metal, rock, and leather. He can create water out of thin air and attacks mostly with blasts of water that he creates from his hands often condensing the water vapor in the air into liquid water and then use it as powerful blasts of water
-Ice and Snow Control/Manipulation
-Create, control, and manipulate rain
- Create water out of thin air
- Manipulate water
- Use water to grab hold of objects
- Create force-fields through water
- Create shapes that he can manipulate at will
- Freeze objects
- Create water bubbles that can travel underwater
- Create physical embodiments of himself
- Evaporate beings at will
- Body control since humans are roughly 70% water or if they are made completely made of water he can manipulate a body's muscles to move as he wish or to stop movement completely. Potentially, he could stop a victim's heart or crush his/he internal organs
-Whips of water that can also bind opponents.
-Tsunamis / Floods.
-Control Ebb and Flow
-Create waves and whirlpools in the areas of water.
-Form clouds out of water molecules.
-Dehydrate people by removing the water from his bodies.
-Control fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes.
-Can freeze water into solid ice.
-Slide on water in a skating manner
-Walking on water
-Propelling himself from a mass of water, shooting themselves out of the water
-Create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend
-Create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will
-Literally become a being of pure liquid water
-Control, manipulate and redirect rain and snow
-Create strong and powerful geysers to lift people of the ground
-Create a large bubble or sphere of water to travel underwater
-Breathe underwater for periods of time
-Compress liquid water allowing the sharp pressure of a knife to cut through solid objects such as wood, metal, iron, steel, rock, or crystal with ease
-Create offensive whips out of pure liquid water to attack or grab people and objects
-Control and manipulate plants by controlling and manipulating the liquid water inside
-Control and manipulate his own sweat to use as makeshift weapons and tools
-Create thick fog, control steam
-Dry off extremely quickly
-Hydro-Cryokinesis: freeze water and all other liquids to freezing temperatures, to absolute zero
-Hydro-Thermokinesis: boil and superheat water and all other liquids to boiling temperatures
-Superheat tubs and pools
-Create thick clouds of steam for cover
-Raise bodily temperature
-Shoot sharp icicles.
-Make shields of ice for protection.
-Create weapons out of ice for offensive purposes.
-Shoot Freeze beams that could freeze objects/people.
-Blow a freezing gas.
-Can generate Blizzards.
-Create ice sculptures for various uses.
-Throw Snow Balls at enemies.
-Fire Ice Shards at people/objects.
-Move on a trail of ice.
-Summon spikes of ice.
-Can become ice and teleport to another location
-Shoot blasts of ice.
-Create balls of ice.
-Freeze the ground.
-Create icy clones of oneself.
-Shoot Hailstorm Balls.
Blood Manipulation- a specialized technique within the art of Water that allows to hydrokinetically take hold of the various fluids contained within a living organism's body, then manipulate it as to control the movement of the subject or subjects in question
Tidal Wave Generation- The ability to generate tidal waves Artemis can call forth huge water waves to crash down at his targets, washing everything away in a powerful torrent.
Liquid Surveillance Communication-Artemis can communicate with anyone in the world wherever there is water or any form of liquid whether it has mixed with other substance or not. As long as the water or liquid is more dominant, the power is possible to be used
-Artemis can communicate using water mixed with sand or earth substance like the mud.
-Artemis is also capable of communicating whenever there's rain.
-Any water form will become a screen-like image that will allow Artemis to see anyone or any event that is happening around him.
-Artemis can tap into the water and connect with a person anywhere else.
-The water can be used even if it's dirty, unclear or with other substances included.
-Artemis can communicate and connect to a relative or a family bloodline/member using his own blood by activating it as sound signals.
-Artemis can also use his own blood or the blood of the others if Artemis want a communication to happen. The communication may be done when the blood is extracted from Artemis's body or the others body. An open wound or a small cut for example.
Ocean Manipulation- He has the power to control the oceans and everything in them Artemis can control the oceans and everything in them, including all the aspects of the oceans, from the purely physical ones and also mythical/conceptual ones. He can create tidal waves, sink islands, create water spouts and hurricanes, etc.
Ocean Lordship- Artemis has the power to hold domain in oceans and all life and traits that dwell within them. Artemis has authority and control over the ocean, a place where sea monsters and even prisoners stay. Artemis can control the sea and storms as Artemis see fit.
Aquatic Life Manipulation- The power to manipulate marine life. Artemis can control marine life from creatures that dwell in the shallow water to the abyss. Artemis may use this ability offensively or defensively depending on the situation.
Aquatic Empathy-The power to empathize with water animals Artemis can sense and/or understand the emotions of aquatic animals and vice versa.
Ichthyoid Manipulation-The power to influence and control all forms of fishes. Artemis can influence control all forms of fishes and use them to do his bidding (help in a fight, save someone, kill someone, etc). Artemis could also call them from any ocean in the world (for example, calling a great white shark in the Atlantic Ocean while being in the Indian ocean). Artemis can also understand or communicate with them, hence creating and strengthening friendships
Lake/River Manipulation-Power to control lakes/rivers and everything in them Artemis can control the lakes and rivers and everything in them, including all the aspects of the lakes and rivers, from the purely physical ones and also mythical/conceptual ones. Lakes are connected to receptive wisdom, absorption, passiveness, reflection in physical and spiritual sense and peaceful, contemplative life where one goes to escape from the reality of the world. They represent the transition between life and death, between the solid and the gaseous, the formal and the informal. Rivers are symbolically connected to the creative power of nature and time: on the one hand it signifies fertility and the progressive irrigation of the soil; on the other hand it stands for erosion, the irreversible passage of time and, in consequence, for a sense of loss and oblivion. Artemis are connected to movement and overcoming obstacles, both the boundaries and ways to cross them
Hydromancy-The ability to gain insight into a question or situation using water can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using water as a focus. Artemis can use any source of water as a way to see visions or insights of time.
Ice Magic- The power to perform ice-related magic Artemis is able perform a legendary form of magic that allow him to cast magical spells feats through ice. In Cold regions or the cold season he is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed
Ice Manipulation- The ability to reduce the kinetic energy of atoms and reduce temperature, combined with the ability to control, generate, or absorb ice. Artemis can reduce the kinetic energy of atoms meaning Artemis effectively make things colder, Artemis may become capable of generating and sending forth various freezing effects. Artemis also has the ability to transform moisture/water into varying forms of ice and control, manipulate and move it as he wish.
Ice Wall Generation-The ability to create, summon, generate walls by using ice Artemis can create walls from nothing or by shaping ice, and shape the wall to shape Artemis want, but afterwards the walls are unchanging and immobile.
Freezing- The ability to reduce the kinetic energy of atoms, thereby lowering temperature. Artemis can reduce the kinetic energy of atoms meaning Artemis effectively make things colder, Artemis may become capable of generating and sending forth various freezing effects. Artemis can strengthen the range of his ability and the intensity of his freezing effect through practice and experience.
Ice Generation-The power to generate ice Artemis can generate and project ice from his bodies
Cold Manipulation- The power to generate, absorb, and manipulate cold. Artemis can generate, absorb, and manipulate cold for various effects, ranging from offensive, defensive to practical and mundane.
Cold Air Manipulation- The ability to manipulate cold air Artemis is able to manipulate the cold air in an area. The air is significantly colder, making it able to freeze and blow away targets. This often does not have all the abilities of true Air Manipulation, but it gains the freezing ability as a tradeoff.
Cold Energy Manipulation- The ability to manipulate extremely cold energy. Artemis can manipulate extremely cold energy composed of high energy sub-zero gases, and can freeze everything. Artemis could fool his opponents into thinking that he is manipulating normal energy of heat and light, but really are controlling a much more unique type of energy
Ice Beam Emission-The ability to shoot beams of icy energy he can produce pinpoint accurate beams of ice or sub-zero energy/gas that freezes everything it hits instantly
-Freeze a specific point struck, allowing pinpoint accuracy as opposed to completely freezing an area unintentionally.
-Use the beam to create a pathway of ice, allowing Artemis to ski forward for transportation.
-Increase the size of the beam to a more powerful blast.
-Launch a beam of solid ice to strike an opponent akin to a spear.
Freeze Vision- The power to emit beams of freezing energy from one's eyes Artemis can emit beams of heat-draining energy from his eyes, freezing his opponents in his tracks.
Ice Attacks- The ability to release/use ice/cold to various attacks. Blizzard can release/use ice/cold to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, or ways of transportation.
Blasts: Release ice/cold over a specific target area.
Concussion Beams-Release solid beams of ice/cold.
Cry-Bomb Generation- Create bombs/explosions of ice/cold.
Expanding Ice Bolts- Project ice/cold that expands rapidly on contact with an object.
Formulated Ice Blasts- Blasts of ice/cold in form of a creature or object.
Freeze Vision- Emit beams of Ice/cold from one's eyes.
Hand Blasts- Fire ice/cold blasts from hands.
Ice Beam Emission- Release beams of ice/cold.
Ice Bolt Projection- Release many low powered projectiles of ice/cold Create and launch spheres of ice/cold.
Ice Breath- Fire ice/cold blasts from mouth.
Ice Bullets-Fire in short sequence over a wide area.
Ice Infusion- Empower and energize anything Artemis touches or uses (usually a weapon) with ice/cold.
Ice Wave Emission- Send out a wave of ice/cold that repels everything. Waves can be in the forms of rings and spirals, Artemis usually let energy rush out of his body or weapon.
Matter Surfing-Travel by riding a mass of ice/cold.
Missile Generation: Create missiles of ice/cold and fire them.
Omnidirectional Ice Waves: Send out a wave of ice/cold in all directions.
Reflective Beams: Shoot beams of ice/cold that can bounce off of any surface.
Scatter Shot: Fire ice/cold blasts that split into multiple fragments.
Sword Beam Emission- Fire ice/cold blasts from swords and other such bladed weapons.
Zap-A tiny short release of ice/cold to cause pain or discomfort, usually too low-powered to be destructive
Ice Bolt Projection- The power to create balls of icy energy Release many low powered projectiles of ice/cold Create and launch spheres of ice/cold. Artemis can create and launch spheres made of ice or containing ice energy. Unlike Fireball Projection, which usually is in the form of a flame, ice has a real form and thus deliver more kinetic force against its target. Artemis is able to project spheres of ice or ice energy without the sphere to form on his palms.
Cryokinetic Constructs- The power to create tools, objects, weapons, armor, and even appendages out of Ice Artemis can turn ice into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Artemis who have mastered this ability can use it for almost any situation, creating anything Artemis need.
Formulated Ice Blasts –The ability to create blasts of ice that takes the form of an animal or objects Nicodemus is able to create and project blasts of ice that resembles or forms an animal/creature, or an object to do great ice damage and freeze the opponent solid.
Snow Manipulation- The ability to create, control and manipulate snow with this power are able to manipulate and lower temperature to the point where precipitation begins to freeze, and crystallize, thus becoming snow. Artemis are capable of ranging his abilities from small flurries, to powerful storms to devastating blizzards capable of destroying everything in the affected area. And much like Ice Manipulation Artemis can freeze anything within his path as well as concentrate the snow into a single point.
Blizzard Creation- Power to create snow storms Artemis is able to use a combination of cold, winds and snow to create blizzards of varying power to attack foes.
Cryo-Bomb Generation- The power to create ice bombs Artemis is able to create explosive constructs with freezing properties. Instead of a fiery blast, the bombs raptly disperse heat, freezing liquids and coating objects in ice
Ice Shield Construction- The ability to create shields out of ice Artemis can create shields of ice that can take various forms
Ice Bow Construction- The power to construct bows and arrows from ice Artemis can create and fire arrows of ice capable of putting out fires and freezing targets for a duration or effectively damage fire or lava/magma-based enemies
Winter Manipulation-The power to manipulate one of the seasons: winter and the concepts of cold, snow, death and solitude Artemis is able to tap and induce the winter and the powers/forces it represents: snow and ice, cold, death and solitude. It is also time of endurance and survival with any means possible, waiting, reflection and preparation for the upcoming growth season
Ice Healing-The ability to heal using ice Artemis can heal using ice to recover from severe to minor injuries on themselves or others by absorbing the frozen energies and using them to freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice can also provide energy to close up wounds, and allowing optimal health.
Ice Imprisonment-Power to bind, imprison or otherwise stop objects by using ice Artemis can bind, imprison and/or otherwise stop object/being by surrounding them completely by using ice.
Fire: With his ability of fire he is a pyrokinetic and thermokinetic he can spontaneously generate and manipulate flame and heat he is capable of generating flames from his current ambient without precedence or motive, not requiring the consumption of oxygen or combustible objects to maintain the flames. Artemis are able to increase the temperature in his proximity, create flames, and endure extreme heat and flame without being harmed. The ability may allow Artemis to hurl fire at targets, incinerate most flammable objects, produce flame blasts, and deplete a surrounding of enriched oxygen. Can stimulate the ambient to form large fire balls and flames from at middle and higher levels. Artemis can make flames move as well as whether to a certain extent making it hotter within a certain range, and thus create advantages for him. In the basic application of his power is extinguishing fire and throwing fire, bombarding his opponents with fireballs in varying intensity and size. Throw whirling discs of fire and create large wildfires and infernos with a thought. He can use his powers in more advanced techniques such as using pure thermal energy as a defensive barrier that vaporizes nearly all projectiles, breathing fire, and shooting a pinpoint flame from his finger. Using the more thermokinetic aspect of his powers, he can sense nearby sources of heat and releasing concussive bursts of heat called heat waves. He can manipulate the temperature of an object by thought, melting it by adding it to its heat or making it brittle by taking away the objects heat he also has psychically-based superhuman awareness and understanding able to sense the presence of others by just being in the vicinity and understanding the concepts of dreams almost instantly his pyrokinetic powers allow him to generate fiery gaseous plasmoids varying in temperature his body attracts ambient electricity and gaseous chemicals to produce multicolored fireworks. Artemis concentrates to form the fireworks around his palms. Can throw these fireworks like dazzling streamers his powers generate highly thermal energy spheres liable to detonating.
-Create balls of fire
- Create large wild-fire
- Throw blasts of heat energy (Heat Waves)
- Extinguish fire
- Breathe fire
- Throw whirling discs of fire and heat
- Absorb the heat of his opponents
- Use pure thermal energy as a defensive barrier that vaporizes nearly all projectiles
- Shoot pinpoint flames with his finger
- Sense sources of heat
- Manipulate temperature by thought
- Melt objects by multiplying its heat
-Blazing Bolts: The ability to project blazing bolts, destructive, incinerating long-range beams of fire from any part of one's body at will (he could be able to blow reinforced, solid titanium walls without effort).
-Burning: the power and ability to burn, scald, singe, scorch, vaporize, evaporate, and incinerate virtually any being or object by touch.
-Fire Absorption: Artemis absorb a myriad of flame/heat into his body harmlessly.
-Fire Breath: he can project fire from mouth by breathing and exhaling at will, (e.g. dragon).
-Fire Extinguishing: Artemis can extinguish any fire in his vicinity mentally.
-Fire Projectiles: The ability to make constructs out of flame (fireballs being the most common) and hurl them at opponents. Also includes shooting a steady stream of fire from the hands.
-Fiery Projections: The ability to generate, project, and create virtually any shapes, objects, constructs, weapons, and even beings composed of fire from any point on one's body.
-Firestorm: The ability to summon a firestorm that can cover great distances, from an acre to over a fifty thousand-mile radius.
-Pyrokinesis: The ability to telekinetically control and manipulate any fire or flame, even ones one did not manufacture, and utilize them in any way imaginable. One could possess complete and precise control over his shape, size, intensity, density, temperature, and even color. He could alter its size and intensity from a mere candlestick flame, to an immeasurable inferno. He could telekinetically manipulate any fire or flame to do whatever Artemis's desires.
-Spontaneous Combustion: The ability to spontaneously generate combustion and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever.
-Welding and Fusing: He can control his flame to perform the most delicate welding jobs. He can fuse craters, holes, or openings in walls, floors, ceilings, or the ground
Heat Storm: In a rage, he unleashes a storm of fire beams.
Ball of Fire: Shoots a ball of fire at an enemy.
Dragon Fury: Strikes with intense Fire energy.
Dragon Essence: Charges at target while becoming one with the dragon, then releasing the dragon as an attack.
Dragon Sphere: Traps someone in an impenetrable sphere.
Dragon's Flame: A flame appears and hits the enemy.
Dragon Wing: Surrounds target in either a sphere or an aura of orange energy that allows them soar through the air.
Dragon Heart: Shoots a great fireball with blue sparkles that home in on the target and explodes violently on contact.
Flaming Armor: standard defense shield. Summons a blue and red shield. Also named her ability to absorb fire energy.
Strength of Life: it is used as a universal healing power and can also turn negative emotions positive.
Inner Flame: The power to strengthen each creature's soul, to never give up and be born again.
Ice Flame: Charges an energy sphere containing the power of both ice and fire, then launches it.
Ice Wall: Creates a wall of ice.
Pyroplasmic Blasts: He can manipulate the electromagnetic spectrum so as to release tremendous amounts of heat to incinerate specific targets.
Flight: His body and plasma possesses a high hydrogen content, and could be surrounded by an exuded cloud of mono-atomic hydrogen atoms. This hot cloud could provide sufficient positive buoyancy for him to float. With mental stimulation of his flame, he could provide enough lift to carry an undetermined amount of weight that could be greater than one could normally carry. By forming a jet from his feet, directed behind him one could achieve supersonic speeds of up to at least 2000 miles per hour.
Fireballs: A basic ability as jabs and punches produce miniature fireballs and missiles of flame. These can be charged up (refer to Charged Attacks) to create larger slower bursts, or swift repetitive strikes to keep opponents off balance.
Fire Streams: Artemis can shoot continuous streams of fire from his fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques. He often seen using this technique to damage or destroy cities or towns.
Nova Flame: This refers to his highest, hottest levels of plasma that he can create as his "nova flame." The exact temperatures that his "nova flame" can attain are not known. He can release all of his body's stored energy in one intense, Omni-directional "nova-burst," which can reach about 1,000,000 F, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter. This violent discharge uses his entire reserve of energy (except for the necessary to keep him alive) at once, entirely exhausting his flame power.
Thermokinesis: Artemis has the ability to mentally control the ambient heat energy within his immediate environment, even when he himself is not aflame. He can reduce objects' temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames. His radius of influence is about 980 feet. The heat energy he takes from the environment is absorbed into his own body. If he takes in a critical amount while he is not aflame, he will become aflame. There are unknown limits to the amount of flame he can absorb into his own body harmlessly while he is himself aflame.
Microwave Energy Generation: Artemis has the ability to tap into Earth's electromagnetic field and convert it into microwave radiation emissions, which he can utilize in different ways. Microwaves are comparatively short waves of electromagnetic energy. Artemis continually absorbs microwave energy from his environment, including microwave energy from the stars, and continually broadcasts it at low levels.
Microwave Energy Manipulation: In order to use his microwave energy for specific purposes, he must mentally concentrate, thus causing the microwaves to swirl about his body, creating a visible aura around his. In order to project the microwave energy towards a specific target, he must mentally "push" some of the energy swirling around his towards that target. He can focus microwaves on a specific target, and cause it to burst into flame, or explode, or melt. He can also sense microwave signals (such as cell-phone signals or even remote-control devices) and disrupt electronics with his own microwave emissions.
Microwave Emission Heat: Artemis can use his microwave energy to generate intense heat. At this point he can already melt a metal object the size of a cannon almost instantly. He has flown towards a thick wall of solid rock and melted through it so quickly that he could continue flying right through the hole he had melted without pausing.
Blazing Rings & Arcs: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets
Fire Bomb: A more short range attack, he can create a flame at the end of a limb, and thrust the flame down in an explosive burst
Fire Blade: A more advanced version of a blazing arc, he can narrow his fire arcs to create thin blades of fire that he can launch at his opponents
Fire Lashes: An even further extension of the Fire Whip/Stream, he can create a long lash of Fire, and bring them down on his enemies
Shield of Fire: Creates a protective fire shield around the front of, or the whole body of, that can deflect attacks and explosions. May be a less powerful version of his Wall of Flames.
Heat Control: Artemis appears to have the ability to control heat. Using this technique, he can heat liquids, like water or tea, heat metal to scalding temperatures, or melt ice.
Wall of Flames: Either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes
Solar Manipulation-The power to control and generate solar energy Artemis can control, create and manipulate all aspects of a sun's power, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc. More specific effects include solar winds/flares, geomagnetic storms, sunspot reactions causation, UV emissions, and plant growth promotion his attacks are mainly based around light and heat, which can be explained by his connection to the Sun. Artemis can throw blasts of sunlight energy and can make balls of solar heat. He has also used an attack called Sun Burst which burns things and he can concentrate his energy to make himself glow brightly in dark places. Artemis can create streaks of solar energy and is able to create explosions of sunlight he can shape sunlight into barriers and shields, which is extremely useful He can conjure light in any area, no matter how dark. Artemis wields the ultimate ability to manipulate light, the fierce power of the Sun, the mystic force of the Moon and the astral energy of the stars. His powers are the expression of inner vision, sight, intuition, and clarity.
-Can cause geomagnetic storms and generate solar winds.
-Generate miniature suns/stars.
-Generate solar winds.
-Generate geomagnetic storms.
-Cause skin diseases if not used properly.
-Shoot a beam of solar energy.
-Produce Light, to blind opponents.
Rising Sun: A sparkly yellow ball of light formed in his hand.
Solar Wind: He creates a yellowish glow and then slams it on the ground, releasing a wave of light.
Sun Bolt: It is a powerful beam of light that hits the enemy.
Ray of Sunlight: A steady beam of sunlight.
Moonbeam: A dark light ball formed in his hand.
Mirror Flare: Artemis held out his hands and blasted his enemies with basic sunlight energy.
Mega Sunburst: Artemis forms an orange ball in his hand and when it starts to emit rays of light, he hurls it at the enemy.
Full force Sunbeam: An extremely powerful orange-yellow ball that he hurls at the enemy once destroyed seven blocks in one go.
Cloud Breaker: Moves all the clouds that block the sun.
Sunbeam Shower: It is orange rays of sunlight emanating directly from Artemis himself.
Ocean of Light: An orange ball that emits orange rays of light.
Solar Storm: It consists of a beam of purple and gold light exploding on contact with the enemy.
Sirius Shield: A buffering shield shaped like a golden star.
Universal Light: A burst of sunlight that blinds the enemy.
Sun Dance: A sparkly yellow and purple ball of energy.
Drop of Light: The light of hope that must never go out.
Plasma Blasts: He has the ability to project the flames he generates as powerful blasts of energy.
Solar Flare: Artemis's mutant powers enable him to absorb solar and other radiation to generate the process of ionized matter (usually air) through a mentally-triggered unknown biochemical process so that it is converted to plasma, the superheated state of matter. Plasma is the state in which matter making up the sun exists; hence, Artemis refers to his projecting "solar fire". Hence he can heath his body in flame.
Flight: He can use his powers to create super-heated air currents which push him forward through the air, enabling him to fly. Sometimes this super-heated air is visible as a trail of flame behind Artemis. The upper limit to the speed Artemis can achieve in flight is not yet known, although it is known to be greater than that of the Angel, who can reach 150 miles per hour.
Plasma Blasts: He has the ability to project the flames he generates as powerful blasts of energy. Plasma Emanation: Artemis can generate plasma temperatures which match those that can be generated by the sun, reaching about 4,000,000 degrees Fahrenheit at maximum level. He can also use his power in a massive blast called "Nova Burst" which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter and the power of a super nova. (He has claimed that he can destroy a small moon with his nova-Blast. However, Artemis has much more control over the area of effect, enough to where one person may feel like they have been sunbathing all day to total incineration of another target.
Heat Signature Sense: He has the ability to sense beings by the heat signature that they give off.
Plasma Shield: He has the ability to manipulate the plasma around him to form an aura that can melt incoming bullets or stave off other attacks.
Solar Shielding Psi-field: He is protected from the heat and radiation he emits by a short-range psionic force field which automatically comes into being whenever there is air friction, and also prevents excessive amounts of light from the plasma from reaching his eyes so as to blind or damage them. Artemis's body emits a protective field whenever he uses his powers. However, it is speculated that he can generate power in excess of his natural protection.
Fire Generation-The power to generate fire body Artemis can literally generate flames which can be used as a form of intimidation against opponents, to attack and protect against attacks.
Pyromancy-The ability to gain insight into a question or situation using fire Artemis can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using fire as a focus. Artemis can use any source of fire as a way to see visions or insights of time
Incineration-The power to destroy an entire object or person with extreme heat Artemis can utilize high temperatures to incinerate almost anything, reducing it to ashes. Artemis can control what part of the target Artemis want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.
Volcanic Fields Manipulation-Power to control the volcanic fields and everything in them Artemis can control the mountains and everything in them, including all the aspects of the volcanic fields, from the purely physical ones and also mythical/conceptual ones. Volcanic fields include all areas with volcanic activity, like hot springs, geysers and many mountain ranges
Volcano Generation-The ability to create volcanoes Artemis can generate volcanoes in any form of surface and can cause great destruction upon doing so. If Artemis needs an area that has lava in order to mount any attacks, Artemis can generate volcanoes to get a large amount of lava
Eruption Inducement-Power to cause volcanoes to erupt Artemis can cause volcanic eruptions, sending out lava and ash, Artemis can do this by either awakening existing volcanoes or making a new one to cause an eruption
Magma Manipulation-Power to manipulate geothermal molten substances Artemis can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.
Lava Generation-The power to generate lava can generate and project lava, either from his body or drawing it from the earth
Geo-thermokinesis: Artemis can psionically cause magma, or molten rock, from far beneath Earth's surface to rise to and break through the surface, forming miniature volcanoes. Artemis can also telekinetically project fiery blasts of magma at targets. Apparently he does so by turning nearby rock molten and then telekinetically hurling it at his target
Geo-Thermokinetic Combat-The power to utilize lava in one's physical attack Artemis can infuse geothermal energy in his attacks, covering his fists, feet or even body in lava or throwing lava to his opponents. Although it is slow, the attacks can deal great damage on impact, burning the victim.
Lunar Manipulation- The ability to manipulate lunar energy Artemis can control, create and manipulate all aspects of the Moon and use its lunar energy. Given that it is the brightest object in the sky after the Sun, Moons prominence in the sky and its regular cycle of phases have, since ancient times, made the Moon an important cultural influence on language, calendars, art and mythology. For practical reasons the effects Moon has are divide into two groups: those that derive directly from physical facts (Moons gravity-effects, reflective surface, time-keeping, etc.) and those drawing from mythology, folklore and associations
-Manipulate the tides
-Influence nocturnal animals
-Influence the behavior of some humans
-Influence practitioners of Magic who rely on the moon
-Influence supernatural creatures (Werewolves, etc.) who rely on the moon
-Generate gravitational pressures
-Modify moon phases
-Lunar Energy Manipulation
-Create lunar shields
-Create smaller versions of the moon
-Use moonlight as a source of light in dark areas
-Gain different physical attributes from different phases of the moon.
Lunar Healing-The Power to generate and manipulate the Healing aspects of the moon Artemis has the power to generate and manipulate the moons Healing energies curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning.
Stellar Manipulation-The ability to generate and control the energy and plasma produced by normal stars Artemis has the tremendously strong ability to wield the energy generated by stars, along with the electromagnetic, gravitational, ethereal, and radiational energies produced. Artemis could generate stellar winds, solar flare, cosmic storms, and with a high level of experience, invoke meteor showers. Like its sibling powers, there are powers based on the stars' visible traits and ones based on the Mythic Lore surrounding it.
Air: With his areokinetic powers he can manipulate aspects of said element, including wind and clouds; Artemis can manipulate air molecules to create winds of any strength, including tornadoes, and even siphon the air out of others lungs. Artemis can create, shape and manipulate air, common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, Artemis is able to generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. He can even turn his breath into a weapon. He can move objects using his elemental power; He can even conjure clouds and even use his power to soundproof rooms. He has created windstorms and powerful tornadoes, hurricanes, and various winds that are capable of moving a vast number of objects/people including levitating an entire building or create a dome of air pressure to deflect attacks. Artemis's power over air pressure has also been used to crush powerful objects such as ships he can also control the pressure inside the human inner ear. He has the ability to control the temperature of the air, and often uses this power to freeze enemies. He can also create air bubbles for traveling underwater and can hear things on the wind because of the sound-waves that travel through the air. He also has been known to communicate with the very air and wind itself and that it has even responded. Air; as light and free as it is, can be a very dangerous and lethal element when used right in combat. Although being described as very easy to manipulate and control, it allows Artemis many advantages. For instance, Artemis can choke the oxygen out of living things and lower the air's temperature to subzero. Nevertheless, Air is the calmest and most serene of the five elements, allowing Artemis fly gracefully and more skillfully than others and to contract memories through sound waves
-Create massive tornadoes, windstorms, cyclones, and unusually strong and powerful gusts of air,
-Communicate with the very air and wind itself,
-Manipulate aspects of said element
- Convert his breath into weapons.
- Move objects at will
- Conjure clouds
- Create soundproof rooms
- Create windstorms and tornadoes
- Control temperature of air
- Freeze people and objects
- Create air bubbles for traveling underwater
- Super-Hearing abilities
- Recall other people's memories
- Precognition (Also seen as Premonitions)
-Suck the air and wind out of living beings
-Create a multitude of shapes out of air such as weapons, animals and creatures
-Manipulate and control steam (as it is a form of a gas element)
-Greatly strengthened and amplified agility and flight
-Create highly destructive windstorms, whirlwinds, tornadoes and storms
-Manipulate and control the Weather and surrounding climate at will
Areomancy-The ability to gain insight into a question or situation using air/wind Artemis can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using the wind currents as a focus. Artemis can use any source of wind as a way to see visions or insights of time
Aerial Communication-The ability to communicate with the winds Artemis can communicate with the winds in the surrounding area. This ability makes for an excellent tracking mechanism as the winds can move all throughout an environment and report back to Artemis its information.
Tornado Creation- The power to create tornadoes and whirlwinds Artemis can summon and control tornadoes and other such wind storms
Hurricane Creation-The power to create hurricanes Artemis can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of Artemis and the environmental factors.
Earth Magic: The power to use Earth-related magic Artemis is able perform a legendary form of magic that allows Artemis to cast magical spells feats through earth and rock.
Earth: The elemental power and ability to mentally control and manipulate the movement of earth-related structures, substances and materials with one's mind. Also known as Geokinesis, Terrakinesis, Geomancy he can mentally can levitate, grind, shape or slice earthen minerals such as granite, soil, sand, and rocks. Artemis can grind rocks into spears, direct razing sandstorms, generate earthquakes, rock slides, grow and control plants, fissures, and sinkholes, and modify topography. He can summon earthen energy to erupt from the ground. Metals that come from Earth (e.g. iron) can be manipulated He can create earthquakes, levitate and throw rock and stone, create trenches, and cause avalanches and mudslides he can control and manipulate all forms of rock and earthly substances and materials he can fully control the dirt and earth he controls and manipulates. There is no set limit to how far or how close he needs to be to the earth for this power and ability to work. He has been able to be completely off the ground and still control the earth. He has created tremors, earthquakes, sharpen rocks to a needle point, and has control over these elements for as long as he can physically maintain them. All the geography of his surrounding environment can be controlled by him through his force of will. He can also focus his innate geokinetic /Artemis kinetic powers and abilities to blast his way through solid rock. He has much control over his powers and abilities able to create various shapes and creatures that can act on his own accord, but under his control out of solid rock With his geokinetic powers he can control plants and his growth and structure and manipulate the earth and all related materials such as paper, wood, silt, minerals, crystal, gems, sand, mud, some foods like sugar and wheat, silicon, molten rock, etc. He can also create earthquakes, levitate and throw rock and stone, create trenches, and cause avalanches and mudslides can mentally levitate, grind, or slice earthen minerals such as granite, soil, sand, and rocks. Can grind rocks into spears, direct razing sandstorms, generate earthquakes, rock slides, grow/control plants, fissures, and sinkholes, and modify topography. One can summon earthen energy to erupt from the ground. Metals that come from Earth (e.g. iron) can be manipulated, as long Artemis s are able distinguish/touching metals control, manipulate, and reshape the earth and all earth-related substances and materials at will and use them for a numerous variety of offensive or defensive purposes.
-Create earthquakes, trenches, tremors, fissures
-Chlorokinetically control plants to glow at incredible speeds
-Communicate with the earth itself
-Communicate with plants and vegetation (via Green-Speaking)
- Control plants, trees, grass and his growth and structure
- Throw bolts of green energy with concussive force strong enough to destroy a small mountain.
- Manipulate the earth and all related materials such as paper, wood, silt, minerals, crystal, gems, sand, mud, etc.
- Create earthquakes
- Create drenches
- Form avalanches and mudslides
-Create earthquakes and fissures
-Create pillars of earth
-Teleport forms of earth-related materials
-Earth Material Manipulation is not limited to rock or soil alone. He can also manipulate coal, gems, crystals, and other earth-based material, like meteorites.
-Quicksand: By turning the ground to quicksand to immobilize an enemy, or catapult into the air and soften the earth to ensure a safe landing. He can also do the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground.
- Levitate and throw rocks
-Earth-Speaking the ability to communicate and sense the location of vegetation.
- Can cause plants to grow in any environment and is able to multiply any plant.
- Manipulate certain types of metal that have a composition with a substantial amount of Earth in it.
- Hold energy barriers and throw fire pulses of energy
-He also has the ability to heal wounds using the warmth of the earth
-Promote plant growth and vegetation.
-Wrap opponents with vines.
-Create mutant plants.
-Poison/Toxic Based abilities.
-Acidic body fluids.
-Grow large forests.
-Grow thorns around his body for offensive uses such as shooting sharp thorns.
-Create large trees.
-Create plant barriers for protection.
-Generate pheromones which can cause paralysis.
-Can cover himself from opponents by blending in with fallen leaves or petals
-Levitate Rocks in a telekinetic manner.
-Hurl rocks and boulders with great force.
-Fire stones at a person with the force of bullets.
-Achieve flight by standing on a piece of rock and levitating the rock.
-Drown people in quake sands.
-Make the soil infertile, preventing the growth of plants, or vice versa.
-Control dirt forming it into different shapes.
-Can slide on the ground in a skate-like manner.
-Can force holes into large stone structures i.e.: tunnel through mountains
-Completely envelop self in earth as a defensive last resort
-Shoot blasts of boiling lava from his hands.
-Cause volcanoes to erupt at will.
-Can cause extreme heat.
-Control and manipulate lava in a telekinetic manner.
-Control volcanic bombs.
-Create miniature or huge volcanoes in areas
-Literally become a being of pure molten lava
-Levitate Rocks in a telekinetic manner.
-Hurl rocks and boulders with great force.
-Fire stones at a person with the force of bullets.
-Achieve limited flight by standing on a piece of rock and levitating the rock.
-Create avalanches and mudslides.
-Drown people in quake sands.
-Make the soil infertile, preventing the growth of plants, or vice versa.
-Control dirt forming it into different shapes.
- Create Earthquakes.
-Can slide on the ground in a sArtemise-like manner.
-Can force holes into large stone structures such as tunnel through big mountains
-Completely envelop in earth as a defensive resort
-Erupt volcanoes at will
-Control and manipulate plants at will
-Make soil fertile, allowing rice and other man-made food grow.
-Promote plant growth and vegetation.
-Wrap opponents with vines.
-Cover body in a ball of vines. -Attract things or people toward him by shooting a long, retractable vine.
-Become a being of plants.
-He can heal allies and themselves.
-Levitate leaves in a telekinetic manner.
-Can control fruits and vegetables, likely use them as weapons or use as a food source.
-Control vegetation, such as plants, trees, shrubs, bushes, etc. growth and structure
-Manipulate the earth and all related materials such as paper, wood, silt, minerals, crystals, Gems, sand, mud, metal etc., by throwing them,
-Form earthquakes, fissures and avalanches
-Create shields and armor from rock.
-Teleport forms of earth-related materials
-Throw beams of green energy
-Fire bolts of green energy from his hands
-Produce a destructive pulse of earth power from his body
-Bring dead plants and fruit to life
-Use telekinetic barriers and throw fire pulses of energy
-Communicate the location of vegetation
-Create fruit from branches and tree's such as apples
-Sense and visualize people
-Sense vibrations of the earth
-His emotions are linked to nature (when he's feeling sad or angry the plants will die or become viscous and attack)
-Drag or sink people under the ground
-Bore through concrete, metal, walls, etc.
-Make metal soft and melt
-Draws energy, strength, and power from the earth, flowers, plants, grass and trees.
-Geomancy - The ability to gain information or see the future by feeling earth.
- The ability to combust and explode earth substances.
- Ability to manipulate earth energy.
- Ability to transform his body into metal or rock, possibly the hair transforms into plants.
-Geocentimence - Ability to see visions while holding earth.
-Abrokinesis - Ability to manipulate and turn metal into gold/alchemy.
-Malic-Agrokinesis - Ability to bring dead plants to life.
-Mental Terric Manipulation - Ability to view the earth remotely.
-Geo-Absorkinesis - Ability to absorb earth power into concussive waves.
-Geoscrying - Ability to sense plants and earth.
-Agropathy - Ability to tend plant needs.
-Atmopathy - Power to know when it will rain or etc.
-Geo-sonokinesis -Ability to manipulate earth sound energy.
Geogenism- The ability to create Geological happenings such as Volcanic Eruptions, Avalanches, Mud Slides, Geyser Formations, disruption and shifting of Geological Plates (Plate Tectonics) etc
-Geo-sonokinesis -Ability to manipulate earth sound energy.
Geogenism- The ability to create Geological happenings such as Volcanic Eruptions, Avalanches, Mud Slides, Geyser Formations, disruption and shifting of Geological Plates (Plate Tectonics) etc
Sand Tomb: Also known as "Sand Coffin" It's the technique to bury a person and object in heaps of sand.
Earth Smash: He can easily destroy rocks and boulders with punches and kicks, possibly by making the earth in the rocks weaker, although the exact nature of this technique (or if it even is a technique) is not fully understood. This technique is useful when facing others, as it allows him to destroy any earth projectiles sent at them and break out of imprisoning techniques. Artemis can easily destroy rocks and boulders, this technique is useful when facing other earth manipulators, as it allows them to destroy any earth projectiles sent at them and break out of imprisoning techniques. However, it does not seem to affect objects not made of earth for that he uses his other elemental powers.
Earth & Stone Levitation: The most common attack involves him levitating nearby pieces of earth and stone of numerous reasons.
Rock Shield: A levitated slab of rock can also double as a shield when positioned in front of Artemis. This can also be performed with a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
Earth Sinking: He can forcibly sink his opponents into the ground, imprisoning them or even suffocating them in earth.
Earthquakes and Fissures: Artemis can create localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rock falls. At more advanced levels he can make very narrow fissures for precise attacks.
Earth Block: He can bring up blocks of earth and launch them at his enemies.
Quicksand: He turns the ground to quicksand to immobilize an enemy, or catapults into the air and softens the earth to ensure a safe landing. Artemis can also do the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground. Rock Slide: If he is near a cliff or mountain, he can cause many rocks of a multitude of sizes to fall down on his opponent.
Earth Column: A more powerful version of Artemis's rock projectiles, involving forcing columns of rock out of the ground. Using a similar principle he can shoot a stream of small ruts and protrusions from underground at his opponent. This can also be used to enhance his jumps.
Earth Wall: Artemis can create walls of earth, which can be used for both defense and offense, as well as for practical things, like construction.
Earth Line: As an offensive attack, Artemis can create a line of twisted columns and propel it forward.
Tremor Fault: Command an earthquake to happen.
Earth Lift: To lift a piece of the earth and levitate it in the air.
Rock Fists: To cover his hands in stone.
Rock Tornado: Subjects are hurled into a twister combined of air and rock
"Mineral Flash": A cosmic blast blinds and may thrust targets.
"Fertilizer": To nurture the soil so vegetation is promoted in a concentrated area.
"Golem Punch": To create a living creature made out of pure rock and will not move unless ordered
Tecronokinesis- Artemis can manipulate and emit earth energy as a force of power to crush objects or to use it to cause earthquakes, create a powerful earth energy field, create domes and force shields of earth energies and create or project earth energy star bolts, blasts, and shapes of weaponry.
Wrapping Ivy: Creates an ivy plant that ties up the opponent, causing distraction.
Flora Whirlpool: He creates a twister of bright flowers that goes towards the enemy.
Venus Gobbler: It releases a bunch of Venus Fly Traps from underwater a green flower like plant grows and closes, trapping its target and shrinks.
Ivy Fortress an Artemis grows vines that forms a fortress. (Defensive Attack)
Flowers of the Wind: Flowers that drop to the ground and produce vines that wrap around the enemy.
Vine Tie: A bunch of vines wraps around the enemy.
Summer Flight: Shoots a green energy ball, one of his many offensive attacks.
Glitter Dust: he blows dust on the ground and grows thick vines that wrap around the enemy.
Flower Twister: creates a twister of bright yellow flowers that goes towards the enemy.
Vine Barrier: Creates a barrier made of vines.
Nature's Symphony: Lets everyone listen to the voice of nature.
Luxurious Ivy: makes a sparkly green energy ball that releases thick vines that wrap around the enemy
Green Luxurious Ivy: a lot like 'Green Ivy', but the vines are much stronger and come straight from the earth. The ivy is like a neon green color.
Ivy Vine Wrap: Vines that wraps around the enemy, starting with the enemy's feet and the whole body.
Growing Ivy: Grows long vines, to bring a person falling to safety.
Climbing Ivy: Vines that grow from underground and wraps around the enemy.
Energy of Mother Earth: It created vines and rocks that served as a cell.
Summer Thunder: Makes vines stronger, or creates long, thick vines.
Winter Rose: Summons a wall of thorny vines to protect herself and others. Creates a green force field.
Autumn's Wind: Conjures a beautiful breeze made of colorful flowers that acts like a homing missile to blanket the target in a constricting flowery mist.
Spring Ring: Summons a shield in the shape of a green shamrock.
Breath of the World: He can make other show more appreciation with nature. Artemis also uses this power to grow cut trees and plants very quickly to fully-grown form in a short lapse of time.
Breath of Nature (Respiro Della Natura) - He can grow thick and long vines and/or plants coming from the earth, making the ground tremble.
Indomitable Nature It is used to release icy plants and wrap around the enemy
Plant Growth (or Horticulture Effect) the power to accelerate plant growth within any proximity. Artemis can grow forest within minutes or cause fruits to ripen to enormous size. .
Nature Unleashment- The ability to unleash plants all over the area the person is in, used to mainly effect matter or biophysical matter
Wood Manipulation- The power to mentally control and manipulate wood structured plants.
Plant Manipulation-The power to control plant-life Artemis can create, shape and manipulate plants, including wood, vines, plants, even moss and (for practical reasons) fungus, and parts of the plants, such as leaves, seeds, fruits and flowers. Artemis can cause plants grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure, and revive withered or dead plants. He can use his power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate his properties for a wide range of effects. Though less commonly activated by passive Artemis s, the ability may deal a series of offensive techniques on a target. Making the plants as weapons enables Artemis to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the Artemis 's will. He can cause horticulture found, i.e. wrap of vines, to grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments. Artemis can control plants in his altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc
Flower Manipulation -The power to manipulate flowers Artemis can create, shape and manipulate flowers, Artemis can cause flowers and parts of the flowers, including petals, stems and pollen, to grow and bloom, move/attack, mutate flowers by rearranging DNA structure, and revive withered or dead flowers.
Plant Generation-The power to generate plants Artemis is capable of generating plants, including wood, vines, plants, even moss and (for practical reasons) fungus, and parts of the plants, such as leaves, seeds, fruits and flowers, whether by drawing them from already existing plants, or by manifesting them anywhere he wants.
Flora Energy Manipulation-The ability to manipulate, control and absorb the energy released naturally by plants, flowers and leaves Artemis can manipulate, control and absorb the energy released naturally by plants, flowers and leaves
Fruit/Vegetable Manipulation-The power to manipulate fruits and vegetables Artemis can create, shape and manipulate fruits and vegetables, Artemis can cause fruits and vegetables to grow, move/attack, and mutate fruits and vegetables by rearranging DNA structure, and refresh fruits and vegetables
Plant Empathy-The power to sense the overall well-being and conditions of plants Artemis can understand the overall well-being and conditions of plants, as well as fully interpret his emotions and communicate with them
Branch Generation-The power to create roots, branches and other extended wood materials. Artemis can construct and generate roots, branched, trunk and other extended wood based material
Plant Communication-The power to communicate with plant life it is the innate ability to communicate with flowers, trees, fruits, vegetables, pollens, and other botanical life. Artemis can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc Artemis tends to have an alarmingly good idea of what is going on in his gardens, and some people have gone so far as to suggest that not only does he talk to the green, but that the green actually replies in mysterious ways. And maybe the plants do indeed love and understand him — how else could he control them so well? Whatever the true nature of this gift may be, however this information may be transferred, one thing is certain: Ivy can feel people in the green, he can feel the footsteps on the grass and the forms passing through the thickets. Especially in forests and jungles with heavy undergrowth where vision is limited, this gives him a significant tactical advantage to all but airborne intruders, and he can usually easily avoid or surprise them. It seems safe to say that he enjoys this mysterious privilege wherever he goes — if there is flora, it will be under his influence practically immediately
Plant Growth-The power to influence the growth of plant life Artemis can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. He can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats
Pollen Manipulation-The power to manipulate and generate pollen Artemis can create, shape and manipulate pollen, Artemis can cause pollen grow/increase in size and amount, move/attack, or mutate pollen and thus also the plants Artemis grow into by rearranging DNA structure. By unleashing an amount of "special" pollen on a person, he can manipulate his thoughts and actions
Hypno Pollen-Artemis's body produces a hypnotic pollen. Artemis does this mentally by willing his body to produce the pollen. Once Artemis releases the pollen his victim's will do whatever he tells them to do. There is no limit to how many people he can have under his control, he can manipulate their thoughts and actions Artemis can also instill intense fear, happiness, depression, sexual arousal, and a false sense of security to other beings upon physical contact, His Hypno-Pollen weakens the will of its target. If it is inhaled, the subject loses all capacity for independent thought and becomes completely subservient to His commands.
Hypnotic Charm: Artemis also possesses an unusually strong and irresistible hypnotic charm that allows him to exert a subtle influence over sentient beings, leading them to believe what he says and agree with his suggestions. This charm is so strong and powerful that if given a chance, Artemis could even charm the most powerful of foes.
Earth Energy Manipulation-The ability to manipulate the element earth's core energy. He can use it to blast objects or cause powerful effective destruction The elemental power to manipulate, reshape, and control energy from the Earth itself Artemis can gather energy from the earth and manipulate it and/or be empowered by it Artemis can manipulate and emit earth energy as a force to crush objects or use it to cause earthquakes, create a powerful earth energy field, create domes and force fields of earth energies, and create or project earth energy bolts, blasts and weaponry
Forest Manipulation-Power to control the forests and everything in them. Artemis can control the forests and everything in them, including all the aspects of the forests, from the purely physical ones and also mythical/conceptual ones. Forests are among the planet's most variable environments, richest in terms of animals and plants, with extensive natural riches and mythology surrounding them. Forests have traditionally had a strong association with the unconsciousness, cycles of nature and fertility, and the sylvan terrors of both natural and supernatural kind. It is the place of testing and initiation, of unknown perils and darkness
Forest Lordship-The power to be the lord over all forests Artemis has total domain and control over forests around the world. Artemis has unlimited control and power over a forest and its surroundings, some more advanced uses means he create forests out of nothing
Harvest Manipulation-The power to manipulate the Harvest of foods such as wheat and grains Artemis has the power to can create, shape and manipulate the harvesting of plants especially, but not limited, to grain but also fruits and vegetables such as apples, corn, watermelon's, wheat's and all sorts of foods various forms of agriculture Artemis is in tune to the harvest and that They are bountiful when he is happy, and drought occurs when he is unhappy Artemis can manipulate the harvest, the process of gathering mature crops from the fields that marks the end of the growing season, or the growing cycle for a particular crop. It may include only the cultivated plants, but especially in hunter-catheter societies also the wild plants. The social importance of this event makes it the focus of seasonal celebrations such as a harvest festival
Toxic immunity- Artemis is also immune to most known Earthly diseases and infections. He is highly resistant to most drugs and toxins but can be affected if exposed to great quantities. Artemis possesses a complete immunity to virtually all types of toxins and poisons, and he often employs them as weapons
Toxikinesis- a deliberate overdose of plant and animal based toxins into his blood stream that make his touch deadly he can chose whether not to be Poisonous or simply a sleep inducement . The natural oils that his body produces are laced with biochemical toxins, so the very touch of his skin can poison a normal human if he so chooses. He has also developed several toxins which serve different purposes, including a truth serum and a love potion. Artemis is so beautiful he can easily mesmerize and manipulate people, particularly men and woman, by using his special pheromones. He can create the most potently powerful floral toxins in the world. Often these are secreted from his lips and administered via a kiss. Artemis come in a number of varieties, from mind controlling drugs to instantly fatal narcotics Artemis can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: poison, toxin and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting Artemis 's skin is known to be poisonous to humans; one touch could kill (and it probably will, if not treated immediately by a trained professional). Most people would consider this a curse rather than a power. Artemis can make a conscious effort to will his metabolism to change; his kiss can control, kill, or cure. His touch can "catalyze violent mood alterations," "electric jolt, overwhelming stupor, loss of focus," or make men and women fall madly in love with him. As far as inebriation and infatuation are concerned, a cold shower or sudden intense pain may break through the stupor, but the only way to break out of it for long, for sure, is indeed a visit to the hospital
Fertility Inducement-The power to induce fertility in a subject causing growth and reproduction Artemis is able to increase fertility, the natural capability of growth and reproduction. In animals this increases both the number and health of offsprings, and gives the parents, in plants in increases the fertility in soil causing healthy botanical growth. By channeling powerful primal energies from Gaea, he can restore or resuscitate conditions affecting the fertility of the earth and he can bestow a good or bad pregnancy to humans’ animals or plannts
Meiosis/ Fertility Manipulation-The power to control the reproductive life process of Meiosis. With this power, Artemis can control the production of sex cells. Both of these can be used by either sex, on each other or on himself. Spermatogenesis: The production of sperm. With this:
-He can create more sperm, per say one have a low sperm count.
-He or others can have sex/masturbate more frequently, when producing more sperm.
-He can control STDs by altering genes.
-He can create boatloads of sperm for himself and others.
-He can stop the production of sperm in an enemy for torture or just to piss him off.
-He can stop the production of sperm if he wishes
-He can increase the sperm count of an endangered species so it can possibly create more offspring.
-Can increase the sperm count of an enemy substantially, so he may possibly have a "wet accident". For embarrassing purposes.
-Can even grotesquely use sperm as a projectile liquid.
-Can also grotesquely use sperm for threatening purposes.
-Ones testicle size may expand when producing so much sperm.
-Artemis can make a species extinct by stopping reproduction.
Oogenesis: The production of ova/eggs. With this:
-He make a woman more easily t pregnant.
-He can make someone unable to produce eggs.
-He can make someone produce eggs if they are unable to.
-Lets woman have sex without getting pregnant by stopping the production of eggs. Whether it's because they want to have sex without becoming impregnated or whether it is the risk of rape.
-He can stop the production of eggs, to possibly stop menstruation.
-Can increase the rate of egg production in endangered animals allowing them to possibly make more offspring.
-Can make a species extinct by stopping reproduction.
-Can cause automatic periods. For enemies.
Season Manipulation-The power to manipulate and control seasons and the concepts they re-present.
Winter Manipulation-The power to manipulate one of the seasons: winter and the concepts of cold, snow, death and solitude Artemis is able to tap and induce the winter and the powers/forces it represents: snow and ice, cold, death and solitude. It is also time of endurance and survival with any means possible, waiting, reflection and preparation for the upcoming growth season
Autumn Manipulation -The power to manipulate one of the seasons: Autumn, and the concepts of harvest, hunt, preparation and festivals Artemis is able to tap and induce the autumn and the powers/forces it represents: harvest, hunt, preparation and festivals, melancholy and introversion. It also influences rot and decay, tiredness and withdrawal.
Spring Manipulation-The power to manipulate one of the seasons: spring and the concepts of rebirth, renewal and regrowth Artemis is able to tap and induce the spring and the powers/forces it represents: the growth, renewal and new life (both plant and animal) being born. They are empowered during the time of spring.
Summer Manipulation-The power to manipulate one of the seasons: summer and the concepts heat, light, growing season and work. Artemis is able to tap and induce the summer and the powers/forces it represents: heat, sun, growing season and abundance, hard work for those working the land and rest for the others
Seed Manipulation-The power to control seeds can create, shape and manipulate seeds of the flowering plants.
Earthquake Generation-The ability to create and cause powerful earthquakes. He can create earthquakes at will. Artemis can use this power to create earthquakes and fissures and tear the earth open to swallow enemies. Artemis could cause earthquakes, especially when angered, and opened a chasm in the Earth often too shallow his foes.
Animancy: The power to utilize magic involving the living, life-force and/or souls magical abilities revolve around manipulating the living, life, the life-force, spiritual energy and organic forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it. Many practitioners find a way to make peace with idea that death is everywhere and that life and death are both inevitable forces and can't exist without the other. Practitioners also have the potential to create or find new ways to bring new life in existence, either by animation, evolution, any way possible.
Quintessence and Absolute Energy- Artemis can manipulate and control the power of Quintessence the fifth element he can shoot and manipulate large forms of energy. This power manifested itself in energy blasts and project defensive shields and barriers out of the quintessential energy and conventional electricity, allowing him to attack an opponent using powerful lightning bolts and to form an electrical shield around himself. In addition, his powers allowed him to talk to objects and bring electrical appliances life by using his power of Quintessence, Artemis can make inanimate objects come alive and act on his own accord but under his control by imbuing them with the same energy it was described as being the power of life. The life force. Quintessence is the strongest and most magical element. Quintessence is almost like an extension to magic. Quintessence is the magical essence of the universe. This element is represented through electricity, lightning, light, and cosmic, solar and any form of energy. His ability to use Quintessence is so advanced that he is able to raise the dead (Though Artemis must not be dead for more than two days) and has the power create new life he is able to use Quintessence to use platforms, portals, shields, slides, beams, ropes, blasts, telekinesis, chains, cages, safety nets, dowsing, barriers, bridges, and energy bolts. He also possesses a numerous variety of supernatural, magic-related powers and abilities such as telepathy, empathy, teleportation, dowsing, clairvoyance, levitation, flight, clairsentience, cloaking, occultism, spell-casting, aura-reading, aura control-and-manipulation, Auramancy, sensing, astral projection, scrying, potion-making, dream control-and-manipulation, reality-warping, shape-shifting, premonition, illusion-casting, intuition, probability/luck control-and- manipulation, memory control-and-manipulation, time travel, and sorcery.
-Manipulate the four natural elements: Water, Fire, Earth, and Air
-Chronological and Spatial Portals
-Reveal the true form of another being
-Wield Absolute Energy
-Sound Wave Generation/Control
Electrokinesis: the ability to manipulate, control, and create electrical energy. This power allows the owner to control all forms of electrical power, being it static electricity, thunder and lightning, magnetic force, or electrical pressure.
Electric Energy Blasts and Balls: the ability to conjure concentrated bolts of lightning into a straightforward attack, such as beams, rays, bursts, balls or blasts of lightning. He can also shoot lightning bolts from his eyes and hair, and physically capture lightning bolts and use them as weapons
Electric Shields and Barriers: the ability to use electrical energy to act as a defense mechanism, such as a shield, force field, or a standard wall of energy.
Atmokinesis: he is able to summon lightning storms.
Animation and Reanimation: Bring electrical appliances and inanimate objects to life through the vocal summoning of Quintessence and the ability to imbue life into both living and non-living organisms into duplication in the people.
Telekinesis: He can move objects with his mind through Quintessence.
Electric Mimicry: the ability to become a being made purely out of electricity.
Lightning Bolt Manipulation: Artemis is physically able to capture lightning bolts and use them as weapons These thunderbolts are many times more powerful than a regular lightning bolt from a storm, but share the basic look if not characteristics as well. He can project thunderbolts powerful enough to bring down the Hulk with ease and kill or completely incinerate beings as Hulk or Thor especially when angered
Resurrection: via Quintessence
-Force of Life (via Quintessence) It strengthens each creature's soul and gives them the will to never give up and to be born again to restore an individual to full health or an object to pristine condition
Ergokinesis/Energy Manipulation: power to control and manipulate energy. He is the power of life energy in out atom of energy, in the summoning of the lightning storms, and the thunders, Artemis the thunderbolts. He'll have your power and energy created to manipulate our powers of static energy (Power Wheels, Storm static energy of the people or villains, and his other enemies ...)
Quintekinesis: the newest ability to use quintessence energy and the power of the power-light level in the energy, the static shock or wave of the light
-Quintemancy: sees vivid vision and scenes through energy
-Aura Energy: the new power of the human body is absorbing the energy of the people. Created by the power of human relationship and the "chakra" call "Body Electric"
-Patch into radio signals
-Magnetic Manipulation and Generation
- Possess incredible psychic power
- Mind Reading
- Truth/Lie Detection
- Animal Communication
- Memory/Emotion Manipulation
- Sixth Sense
- Illusion Immunity
-Energy Creation & Manipulation
-Quintessence-Force Manipulation & Control
-All life-based abilities
-Animation and Reanimation
-Portal Creation (called Folding),
-Animation/Reanimation (via Quintessence),
-Resurrection (via Quintessence),
-Electrokinetic Energy Blasts,
-Life-Force Control/Manipulation (via Quintessence),
-Fire destructive blasts of energy from his hands (Chi blasts)
-Produce a full body pulse, shockwave, or discharge of electrical power and energy
-Bring electrical appliances and inanimate objects to life through the vocal summoning of Quintessence, which can also be seen as Telekinesis, considering he can move objects with his mind through Quintessence.
-Summon lightning storms
-Life-force manipulation & control
-Energy Mimicry-absolute strongest and most powerful elemental form; a whitish-blue lightning-like being of pure electrical life energy.
-Force of Life (via Quintessence),
-Technopathic Animation (via Quintessence),
-Chi Manipulation & Control (Quintessence)
-Chakra Control/Manipulation (Quintessence)
-Mana Generation/Manipulation/Control (via Quintessence)
-Control of the other four elements
-Emit powerful sound waves
-Detect lies or truth
-Conjure anything he wants
-Has an innate, sixth-sense for battle and combat
-Animal control and communication
-See through illusions and magic
-Force glamoured beings into his true forms
-Phasing through solid objects
-Manipulate memories and emotions
- He can revive, absorb, re-channel, and preserve the life-force of any kind of life-form, meaning that he can take life energy from one person and give it to others and heal himself with the same life energy.
-Create an immensely strong and powerful impenetrable ball, sphere or orb of pure energy.
-Summon, Control create and manipulate Solar flares which can do devastating damage on his surroundings.
-Shoot energy bolts with the power of a star.
-Release pulses of cosmic energy.
-Release bolts of energy that could destroy mountains.
-Control the natural phenomenon of a planet.
-Generate black holes.
-Create shields of lightning
-Charge objects with electricity, heating them and/or turning them static.
-He can manipulate human's movements by redirecting the electric signals between the brain and nerves.
-Draw in power from lightning storms to increase one's electric abilities.
-Shoot concentrated balls of electric energy.
-Send beams of destructive lightning that can destroy or even vaporize anything.
-Add electricity through a blade to increase sharpness via vibration or add electricity to the blade and or weapon for a more powerful strike
Force Blasts-Force Blasts are concussive force waves that one can send at his victim. When hit, the victim is flung back with a massive force. This can cause serious injuries or even death. A wave of telekinetic energy is launched by the arm or hands motion, which can cause multiple objects to move at time, or a huge explosion This power, in and of itself, is not a solely combustive ability, but can cause explosions of any size by stimulating the heat molecules while moving objects with one's mind. A Powerful user like Artemis can throw his opponents with large power, which is enough to blow them up. Artemis can move many objects or beings at once with high speed, and can move them for very long distance, even if they are very heavy.
Energy Waves-Energy Waves are powerful waves of destructive energy, capable of disintegrating targets. These energy waves are powerful enough to vanquish beings and destroying objects. Artemis can channel it through his hands and are capable of taking out several targets at once
Microwave Energy Generation: Artemis has the ability to tap into Earth's electromagnetic field and convert it into microwave radiation emissions, which he can utilize in different ways. Microwaves are comparatively short waves of electromagnetic energy. Artemis continually absorbs microwave energy from his environment, including microwave energy from the stars, and continually broadcasts it at low levels.
Microwave Energy Manipulation: In order to use his microwave energy for specific purposes, he must mentally concentrate, thus causing the microwaves to swirl about his body, creating a visible aura around his. In order to project the microwave energy towards a specific target, he must mentally "push" some of the energy swirling around his towards that target. He can focus microwaves on a specific target, and cause it to burst into flame, or explode, or melt. He can also sense microwave signals (such as cell-phone signals or even remote-control devices) and disrupt electronics with his own microwave emissions. Microwave Emission Heat: Artemis can use his microwave energy to generate intense heat. At this point he can already melt a metal object the size of a cannon almost instantly. He has flown towards a thick wall of solid rock and melted through it so quickly that he could continue flying right through the hole he had melted without pausing.
Electromagnetism: Artemis's body can generate Raw Electromagnetic Energy, which he has learned to manipulate, control, to sense sources of electromagnetic energy, electricity and magnetism and administer as a range of attacks with a range of uses he can charge devices with electricity, and alternatively drain the energy from them into himself, magnetize and demagnetize metals. Artemis can manipulate electricity and magnetism at the same time, and have great effects against computers and machinery, easily destroying or manipulating them. He can also use the electromagnetism to create the "rail-gun" effect, launching metal at incredible speed using Lorentz force
-Launch powerful electromagnetic blasts to electrocute opponents.
-Manipulate metal scraps and iron sand, as well as launching them at high speed.
-Manipulate machines and computers
-Cling onto ceilings and walls via magnetism or static electricity.
-Can pass on electricity from different conductors, even if they are separated by a distance.
-Form a powerful electromagnetic barrier to stop all incoming attacks.
-Electromagnetic barrier can resist mind-based assaults
-Gain a radar-like sense by sensing disturbances in electromagnetic fields, as well as a compass.
-Use electrical pulses to stimulate nerves, enhancing agility, speed and strength
-Can electrify metal objects to electrocute opponents.
-Flight achieved by using magnetism to levitate oneself.
-Manipulate and disrupt geomagnetic fields (electromagnetic fields from the earth) to cause massive atomic damage.
-Can generate electromagnetic pulses waves to disable the surrounding electronics.
-Manipulate the planet's islands and seafloors via geomagnetism.
-Cause brain damage against humans and control them by messing with his brain electrical signals via magnetism.
-Immunity from electrical-based and metal-weapon attacks, and can even deflect them.
-Use magnetic fields to track down opponents with metallic weapons
Electromagnetic Force Bolts: Artemis can fire Bursts of electromagnetic energy from his hands for uses like electrifying objects, administering large scale Static-Clings, generating shields and barriers and with a piece of wire he can generate a Nova-Burst.
Electromagnetic Fields: Artemis generates an Electromagnetic field just like the earth and the sun he can generate his own Electromagnetic fields.
Electromagnetic Levitation: Artemis can cause objects to fly (metal is the easiest material to manipulate and wood is the most difficult.)
Taser Punch: an electrified punch administered during combat to send opponents flying, similar effects to a Taser Gun.
Electromagnetic Displays: Electromagnetic Light Displays that Artemis can shoot into the sky in the forms of pictures and words. With more power behind it, he can make these into Electromagnetic Nets and/or Cage.
Electromagnetic Shields and Barriers: Shields and barriers that Artemis can generate with Electromagnetism to block, repel, hold back attacks and defend himself in battle.
Ball Lightning: Named after Ball Lightning, the weather phenomenon. Electromagnetic Energy compressed into a large ball and thrown at targets; an offensive maneuver in a combat situation.
Nova Burst: an attack of light and electromagnetic force run through some normal wire, to blind them for a short while.
Electromagnetic Pulse: knocking out all local electrical devices.
Future Life-Force Tap: Artemis can tap into the energy provided by life-force reserved for future generations, thus denying them existence.
Earth-Link: Artemis's powers has created a psychic bond between himself and the primal life force of Earth's biosphere. This bond with the Earth and apparently the entire universe, gives Artemis spiritual and material sustenance with an almost empathic sense towards living thing. His bond with the biospheres while in outer space somehow allows summon a solar flare and the ability and call upon a large amount of cosmic energy. He can disperse natural storms so as to create clear weather. Artemis can cause a beam-like path from his hand or hands. His control over the atmosphere is such that he can create certain effects over a specific area, while shielding smaller areas within the larger area from them for example he could create a rainstorm around himself but prevent rain water from touching him.
Planetary Empowerment-The power to draw strength from planets. He can draw power from the very planet to achieve a variety of feats. Artemis can absorb the energy from the Earth through physical contact, turning it into a powerful form of healing. Everything, from the most minor of injuries to the deadliest of diseases, can be healed, or severed/malformed limbs totally regenerated, in a matter of minutes. Artemis can even go as far as slowing down, stopping, or reversing every effect of aging, both internally and externally. Artemis can, however, stop this power to let enemies suffer.
Aether Manipulation-The power to generate and manipulate Aether (also called Ether in some circles), the unique essence that flows through most of existence. Aether is the powerful and unique "Celestial Element" that flows through the Universe. There have been many claims/theories made by alchemists, natural philosophers, and very early modern physicists that confirm Aether's power. One claim is that it was the pure essence that the Mythological Gods lived and breathed in the same way humans did with air. Another claim is that Aether is the force used by God himself to create the Universe. Another reference would be the Hermeticist book "Kybalion" that not only explain its nature but the plane it comes from. As mentioned in the Astrology page, Aether is from the "Ethereal Plane", a Physical Plane that exists between the ones of both matter and energy. However, although it can partake in the nature of either substances, Aether is neither of these things. Despite its title as "Life-Force", Aether encompasses more than the essence of living things. Users of this power will realize that Aether exists in Elemental, Cosmic, and Spiritual forces. This is also proven by the Kybalion's entries. According to the texts, there are at least three levels of both matter and energy each with Aether at the middle. The first level of matter comprises the common forms of matter like solid/liquids/gases. The second level consists of matter that is more high level, and subtle. The third level is comprised of the most subtle, and tenuous forms of matter that scientists don't even know about. Concerning energy, the first level consists of the common forms such as heat and light. The second level consists of "Nature's Finer Forces", higher forms of energy that is undiscovered by scientists. The third level consists of energy that is unrecognizable by human beings, and available only to beings of the Spiritual Plane. This form of energy can be considered as "the divine power" with the users considered "gods". With this stated, each level of matter/energy refers to the one of the three mentioned forces. The first level means the elemental forces because the text refers to common forms. The second level means cosmic forces as they are referring to higher forms of matter/energy. The third level refers to spiritual/divine forces because the text referred to forms of matter/energy that is unrecognizable by mortal men and only available to transcendent life-forms. This is supported by the fact that spirits are believed to be ethereal beings that are basically made of Aether. Needless to say, users of this power will be extremely powerful, and essentially invincible.
Life-Force Manipulation-The ability to manipulate the essence of Life, which is present in all living beings throughout the universe Artemis can sense, generate and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. They are able to control his own personal life-force that dwells within them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Artemis can use physical, spiritual, and mental powers to control his life force.
Life Infusion-The ability to infuse any object with life Artemis can infuse an object with life allowing them to heal and mend rather than harm and purify as well. Artemis can resurrect the dead.
Ageless/ Infinite Life Energy/ Immortality- due to his bond to the earth and his power over Quintessence (Life Force Energy Artemis possesses an infinite reservoir of life energy that will never run out, which grants near unlimited regenerative power, stamina, and eternal life Artemis will not age beyond his prime, allowing his to retain his physical prowess, health, vitality and youthful appearance indefinitely by continuously rejuvenating cells, also making it impossible for cell division to reach hayflick limit as telomeres do not shorten. However, while he can't die through natural causes, that doesn't mean that he can't be killed.
Death-Force Manipulation-The power to manipulate the essence of Death, which is present in all mortals throughout the universe The opposite power of Life-Force Manipulation; whereas Life-Force is the essence which allows life to flourish, Death-Force is that which causes things to wither, rot, weaken, and eventually die. As with life Artemis can sense and manipulate the essence that allows Death, Destruction, Decay, and Corruption to exist throughout the universe, allowing him to control decayed matter or to request assistance from the dead.
Nether Manipulation -The power to generate, conjure, and manipulate Nether, the essence that flows through the realms of the Living and the Dead. Nether is the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether "the Celestial Element" in that is from a Plane that exists between the planes of both matter, and energy. However, although it can partake in the nature of either substances, Nether is neither of these things. Despite being often considered "Death-Force" Nether is more than the source of what drains life away from living things, it is the destructive aspect of reality, the source and very concept of entropy and destruction, disasters and all degeneration in matter, energy and concepts. It is the power that makes possible and ensures severing the soul's connection to his mortal body, so they can pass onto the afterlife. It is also the power that summons and controls the souls of the deceased. Users of this power acknowledge that Nether exists in Elemental, Cosmic, and Spiritual forces. Nether exists in the cosmos as sort of a gateway between the land of the Living and the Dead, stretching out to anywhere where death has potential to occur. Like Aether, Nether is a Spiritual Element, which means it cannot be perceived by any physical sense. The only way Nether can be seen is if it were mixed with an Element of the Physical Realm (Most often Darkness, Fire, or Earth)
Life and Death Manipulation-Power to control both life and death Artemis can sense and control the essences of life and death, giving and taking both as he wish. He can manipulate the aspects of the beginning and end of the life cycles of living organisms, allowing them to give and take forces of vitality and necrotic influences. He is capable of rendering entire landscapes lush with plant growth or barren at his leisure.
Energy Perception- Artemis can perceive the energy that binds the universe together. Artemis can perceive destiny, which can be used to avoid life courses, follow a trail, or view the future. Often viewed as points and lines some Artemis s are only able to see large collections of energy, like a powerful person or place. Some lines may connect two people together, or a person to a place, some points may have no lines at all. Artemis may be able to use this method to tie a person's destiny to a single point causing them to die instantaneously even if they had magical or armor protection, perhaps even preventing Reanimation.
Regenerative Healing Factor- The ability to heal rapidly from any physical injury. Artemis can rapidly regenerate. In other words, This ability allows the user to heal at an extraordinary rate but not only that, The healing factor allows the possessor to heal from any serious injuries such as large cuts, broken bones, gunshot, explosions, radiation, nervous system damage, etc.. They are generally in very good physical shape as their bodies are constantly reverting to healthy state, granting them nigh-inexhaustible stamina and vitality. Users are able to fully restore themselves, instantly nullifying any kind of damage or condition, and endlessly reviving from any death or destruction. Users are able to automatically revive and restore themselves upon death, restored to full optimal health.
While in possession of the ability, you can never get sick, immune to all poisons, toxins, venoms, viruses, bacteria, diseases, disorders, parasites, allergen, radiations, etc. their bodies neutralizes all detrimental contaminants in one’s body some physically, mentally and genetically perfect, any damage perfectly heals, even mental or genetic
He can regenerate not just his cellular tissues, but also their DNA, undoing genetic mutations and breakdown, as well as maintaining one's youth by extending telomeres. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, They become ageless, and functionally immortal; unable to age, die, rot, degrade, wither, get sick, or be permanently wounded, they self-sustained and their mind and soul are as immortal as their physical body, thus they possess endless vitality, vigor, willpower, and health.
Healing-The power to restore biotic organisms to his optimal health a ability to restore an individual to full health or an object to pristine condition Artemis is an extremely skilled and experienced healer and is able to treat and save even those on the brink of death. He is able to see the beings from the Netherworld and can dispose of them with a single touch possibly by purifying them. He can restore biotic organisms to his optimal health, curing broken or withered plants, wounds, broken bones, low vitality, and even diseases. Small wounds will regenerate new tissue, large wounds like missing limbs and broken bones can be regenerated by Artemis.
Flawless Restoration-The ability to heal all kinds of damage, including mental, emotional and physical Artemis is capable of healing another of all inflictions, such as mental, spiritual and physical damage. He can even restore and repair abilities, as well as resurrecting the recently deceased
Mental Healing-The power to heal the mental shifts and illness Artemis can heal mental illnesses, disorders and other forms of mental trauma, to his healthy state and reverse the effects of mental tampering, such as mind control or memory loss
Curing-The power to remove illness, mutation, diseases or any induced conditions Artemis can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a special variation of healing that restore a his normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.
Healing Beam Emission-The power to project beams to restore biotic organisms to his optimal health Artemis can project beams to restore biotic organisms to his optimal health
Healing Aura-The ability to project an aura of healing and mending energies Artemis can project an aura of healing and mending energies, focusing the energies Artemis emit from themselves and those effected have his physical wounds healed. Artemis can even cause at a greater extent can cure infectious diseases and poisons, can heal one's mental state and/or even heal one's soul.
Elemental Healing-The elemental power to heal one's self or others by using different forms of the elements can use the elements to heal themselves or others.
Healing Water-The ability to use water to heal Artemis is able to heal and regenerate while in or next to water to recover from severe or minor wounds on himself or on others.
Healing Earth-The ability to use earth to heal Artemis is able to heal and regenerate while in or next to earth to recover from severe or minor wounds on themselves or on others.
Healing Fire-The ability to use flames/fire/heat to heal. Artemis can heal others using his own generated flames or the fire manipulated from the environments of all surroundings. Artemis may make anyone look like they are burning but actually Artemis are doing the process of healing. The healing of it could take in any form and could be whether inside or outside of the one that is being healed. This power may have been or might have been a connection with Holy Fire Manipulation as this power can cleanse entities of others with evil forces in them.
Ice Healing-The ability to heal using can heal using ice to recover from severe freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice can also provide energy to close up wounds, and allowing optimal health. To minor injuries on themselves or others by absorbing the frozen energies and using them to freeze molecules, renewing damaged cells, causing them to stop bleeding. Ice can also provide energy to close up wounds, and allowing optimal health.
Healing Plant-The ability to use plants to heal can use plants of all kind to heal themselves or others.
Healing Wind-The ability to use the air/wind to heal Artemis can heal others (or themselves) using the air and the winds of all surroundings. There could be at one point this will also be a method to heal one self's breathing problems (asthmatics). Artemis can clean impurities and cure them with anything that is suppressed by dark powers incorporated with the air/wind (smoke, poisonous gas and etc.)
Weather Manipulation - Using his powers he is able to harness and manipulate the forces of nature that govern the weather. Artemis has the power to manipulate and exert influence with all the natural forces responsible for weather. The full power this ability holds is simply baffling as it can be used to summon mighty hurricanes, tornadoes and lightning storms or just for whipping up a refreshing breeze on a warm day. It can create rainstorms, monsoons, hail and blizzards. Capable of flooding and destroying whole cities or burying entire continents in meters of snow and ice. Artemis can summon lightning from a benign sky, manifest violent storms, and call up freezing blizzards and bring all forms of precipitation to bear. His mutant powers grants Artemis the ability to control the base elements of a storm, i.e. rain, wind, thunder, lightning and more. He can create giant raging electrical storms complete with thunder, lightning, hurricane-force winds, tornadoes, blizzards, tidal waves, exploding volcanoes, earthquakes and torrential rains across entire planets at a moment's notice. He can also create any of these phenomena individually. Another aspect of this power allows him to stop any of these Weather conditions instantly as well. Artemis can create storms on a planetary wide scale or larger if needed, and is not limited to the normal limits of Mother Nature and can go beyond and defy what natural Weather can do such as creating rain in space where there is no atmosphere. Artemis's ability to control and create storms extends to any and all storms as he has been shown to control and create raging temporal storms in time, create Solar Flares, powerful stellar winds in space and so on.
Divine Weather Manipulation-The power to manipulate all forms of Weather mainly control by divine entities or forces By channeling powerful primal energies from Gaea, Artemis can dominate atmospheric patterns which span over planets at a time and induce powerful forms of Weather phenomenon. Artemis can also manipulate cosmic Weather phenomenon, allowing them to assert his influence over patterns beyond that of those limited to planetary atmospheres.
Divine Lightning Manipulation-The power to create and control white lightning from the heavens. By channeling powerful primal energies from Gaea, Artemis can use Divine lightning to destroy dark forces, can even be used for divine purposes as well. The strength is unmatched by anyone, one strike from a lightning bolt can reduce anything to nothing.
Climate Manipulation-The power to manipulate the climate Artemis can sense and control the climate of an entire area, or the Weather of an area as described over a long period of time. Artemis can change the climate of an area, and Artemis can even be able to make change entire areas over a long period of time.
Storm Manipulation-The power to create and manipulate storms Artemis can create and control storms, including winds, thunder and lightning. Using winds, rain, and lightning, Artemis can create storms of incredible magnitude, from rain to thunderstorms, lightning, hailstorms, blizzards and hurricanes and calming or heightening of such conditions
Thunder Manipulation- The ability to manipulate thunder can manipulate the sound part of lightning, which is thunder, to deal deadly and possibly concussive results. Artemis could release thunder sound energy to make someone deaf by busting his eardrums, or even make organs burst, killing the opponent. The sound can also be used for intimidation.
Cloud Generation-Power to create clouds out of moisture from the atmosphere Artemis with this power has the ability to convert water in the atmosphere into clouds, Artemis can even create clouds at street level as long as there is moisture in the air. The clouds are controllable through practice and it is possible to create air gaps within the clouds. A master would know how to create any type of cloud, be it a peaceful white cloud to a dark raincloud.
Precipitation Manipulation-The ability to create and control various forms of precipitation Artemis can create, shape and manipulate precipitation, any product of the condensation of atmospheric water vapor that falls under gravity, including drizzle, rain, sleet, snow, graupel and hail. Precipitation occurs when a local portion of the atmosphere becomes saturated with water vapor, so that the water condenses and "precipitates". Thus, fog and mist are not precipitation but suspensions, because the water vapor does not condense sufficiently to precipitate
Fog Generation-The power to create/generate fog Artemis can generate fog, making it hard to see them or anything. Artemis could use the fog generated to blind his foes so Artemis can escape. Artemis could also use it to fight, hit and runs as his foes cannot see them.
Rain Manipulation-The ability to create and manipulate rain can create and manipulate rain from light showers to complete downpours to monsoons
Sub-Zero Rain-Ability to generate freezing cold rain can generate freezing rain: rain that falls when surface temperatures are below freezing. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The raindrops become super cooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object Artemis encounter. The resulting ice, called glaze, can accumulate to a respectable thickness and be quite heavy.
Thunderstorm Creation-The power to create a thunderstorm has the power to create a storm accompanied by lightning and thunder.
Weather Generation-The power to generate aspects of the Weather Artemis can generate different aspects of the weather, such as Ice, Heat, Lightning, etc
Weather Sensing- The power to predict Weather patterns. Artemis has the ability to sense what kind of Weather will be coming.
Empathic Weather Manipulation-Power to manipulate the Weather with one's emotions. The Weather like the rest of his powers are tied to Artemis's emotions, I.e., shiny, clear day when happy, stormy when angered, rain when sad. The power can be very powerful and dangerous if not so careful with handling one's feelings.
Emotional Projection-Power to project or materialize emotions that can influence reality Artemis is able to influence and cause events to happen based on his emotional state, effects caused by this power can range and affect from reshaping entire locations to wider areas. Artemis has been theorized that his emotions are in tune to the harvest and that Artemis are bountiful when he is happy, and drought occurs when he is unhappy. His sadness causes drought and death to all vegetation or his wrath could cause catastrophic events to happen he can generate tremendous bolts of lightning that can blow holes the size of Grand Canyon
Lightning Bolt Manipulation-The power to create, summon, project, and manipulate lightning bolts. Artemis can summon lightning from the sky or project lightning from his hands that could be used to blind, stun, and/or severely burn his opponents even to the point of death. His lightning bolt attacks could be strong enough to affect even greater beings of strength and durability. They can range, from minor to fatal voltage. Unlike normal bolts of lightning, Artemis could use them as concussive or even piercing forces. The simplest manifestation is the emission of a lightning-like electric arc from his fingertips, which can propagate through air or other conducting mediums. This discharge, whose total voltage can be regulated within certain limits, travels at the speed of lightning, about 250,000 feet per second. Artemis can generate raw electricity which courses through his body, which he has learned to manipulate, control, to sense sources of electric energy, electricity and administer as a wide range of attacks with several uses; he can charge devices with electricity, and alternatively drain the energy from them into himself. Unlike true lightning, Artemis can manipulate these electric discharges in non-terrestrial environments such as outer space. Although the speed and voltage of his electric discharges has never been measured, it can be assumed that his affects are similar to that of a bolt of lightning. A bolt of lightning can travel at a speed of 100000 mph (160934 km/h), and can reach temperatures approaching 28000 °C (60000 °F), hot enough to fuse soil or sand into glass channels.
Electric Current Control: Artemis can choose to keep the electric energy that he currently holds in his body by controlling the Current and Voltage for whenever he wants to use it.
Electrical-Energy Absorption: He can also absorb the energy of electrical equipment such as a power plant to increase his powers further.
Electrical-Energy Projection: Ability to project his electricity through his hands to stun his enemies. The amount of voltage and or wattage that he can generate and control is unknown but appears to be far greater than a lightning storm. Probably on the order of hundreds of trillions of watts of power. Artemis can further increase his electrical projections by simply ionizing the hydrogen atoms in the atmosphere so in effect creating ultra-high level static discharges and having the potential to create electrical super storms that have hundreds of lightning strikes per minute (the average lightning strike contains a billion volts of electricity).
Electromagnetic Propulsion via Electrical Lines and Bridges: Artemis can propel himself along the accompanying magnetic lines of force in objects that have great electrical potential, such as high-tension electrical lines. He generates light, eddying electrical fields around his legs, which develops an intense, opposing magnetic field that can support him above the electric cable's magnetic field. By creating imbalances in his field, he can ride along on magnetic ripples at speeds of up to 540 miles per hour, the maximum speed at which he can still breathe unaided. He can sometimes create electrostatic bridges to traverse upon, although the expenditure of energy is enormous.
Electrical Detection: Artemis's electrical powers also grant him certain sensory and manipulative abilities. By "feeling" the course of electricity through the circuitry of any electrically-powered device, Artemis can override the system and make the device obey his mental commands. Artemis can disconnect alarm systems, control machines in a limited way, or overload any electrically controlled system that is insufficiently shielded
Lightning Ball Projection-The power to create and launch spheres of lightning. Artemis can generate, create compressed balls of electrical energy that are held together by his own gravity or by means of a magnetic field that collapses on impact
Supernatural Beauty- The power to be supremely beautiful and use it to affect others Artemis is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make him look unattractive or distract from his presence. He is perfectly aware how to increase his appeal by apparel, action or choice of words, but even these are simply details to enhance his natural appeal. For example, someone with this ability rising straight from the bed after hard nights partying and wearing rattiest possible clothes would make even best supermodel primped to perfection look homely in comparison. Artemis is overwhelmingly physically appealing and extraordinarily even angelically beautiful to men and women, humans and other sentient beings. Resisting his allure is possible but also very difficult, especially if he is trying hard to attract this power works well in luring people into traps. Anyone who sees him will find him physically attractive and feel themselves drawn toward him, regardless of gender or species. He can also use this power to make people do what he commands. He is an inhumanly beautiful and infinitely desirable youth with this power he is incredibly beautiful, though inhumanly so with skin that shines moon-bright and white-gold hair that fans out behind him without wind. Like the legendary Sirens, he has the power to cloud minds and make people want to do insane and self-destructive things in order to secure his notice and also like the sirens he has an alluring, melodic, seductive, incredibly beautiful and hypnotic voice Secondly Artemis is able to affect other people, both by affecting his minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level Artemis could make complete stranger treat them like his closest friend in only a few minutes and be perfectly willing to help him in any way he need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything Artemis wish and be admired and even loved for it. At the highest level Artemis could make people fulfill him smallest suggestion, although not against his deepest principles. At the most powerful Artemis could simply eradicate free will, making everyone slavishly devoted to them and willing to do anything to please Artemis.
Pleasure Manipulation- The power to manipulate the pleasure of oneself and others Artemis has the power to manipulate pleasure, whether mental, spiritual, physical, social, sexual, etc., of people, animals and other creatures, whether increasing, decreasing, causing or otherwise changing pleasure, even manifesting the emotional energy to physical level. Possesses the psionic ability to stimulate the pleasure centers of the brains of people. This power, which emanates from him at all times causes other beings to feel good around him. By concentrating, he can magnify these emanations, provoking such extreme pleasurable sensations that a person becomes highly aroused, euphoric, or totally sedated, as the case may be. When using it at full magnitude he was able to render a captured Hydra agent to be completely enamored with him for month if not years
Pleasure Inducement- The ability to induce pleasure Artemis can induce pleasure, a mental state that humans and other beings experience as positive, enjoyable, or worth seeking, by stimulating the pleasure centers of another. It includes more specific mental states such as happiness, entertainment, enjoyment, ecstasy, and euphoria. They can cause mental, spiritual, physical, social, sexual, etc. pleasure, from simple happiness to full-blown ecstasy.
Enslavement Kiss- The ability to enslave and control any being with a kiss. Upon kissing another, Artemis is able to mentally control and manipulate the minds of his victims, effectively making the victim a slave to the Artemis s will. With but one kiss, Artemis can send an opponent into mindless servitude and render them helpless in opposition towards Artemis
Mesmerizing Presence -The ability to have an overwhelmingly hypnotic presence which bends the minds of whoever gazes upon Artemis to his whim. Artemis's presence has a dominating effect on the minds of beings around Artemis and makes opponents utterly enamored upon being near him.
Unnatural Presence-Power to cause bizarre effects based on one's mere presence Artemis 's mere presence in an area or proximity to an individual can result in bizarre changes to the surrounding areas Wherever Artemis is, beautiful flowers bloom profusely no matter how ruined the soil is, and the land's youthful vigor is revived he can cause an entire farm to bloom and pollinate a field just by walking by his body produces sufficient pheromones to give him a stunning presence beyond the loveliness of his shape. He is beyond gorgeous. When he enters the room, all conversation stops. He is the kind of person everybody is single around. Every heart pounds, every pickup line is forgotten... Even Bunny had to admit that his very essence affected him "from across the room, electric, pulsating.
Enchanted Allure- The ability to bend the will of someone through a stimulated means of pleasure and seduction have the ability to enchant themselves to obtain powers of persuasion as well as seduction. Depending on the suction, Artemis may have a "trigger" that makes people around them obey his commands. Once under his spell, targets are at his command and willing to do whatever it is Artemis want, even suicide.
Seduction Intuition- The ability to have remarkably high seductive skills can easily and efficiently seduce and manipulate anyone of either the same, opposite, or entirely different species of sex. Artemis possesses innate seductive skills and charming allure. This ability gives Artemis a near irresistible level of charm that can be used to influence many opponents.
Love Manipulation- Power to manipulate the love of people, animals and other creatures. Artemis has the power to manipulate all aspects of the love in people, animals and other creatures, increasing, decreasing or changing it as He wish, manifesting the emotional energy to physical level, etc. he can even make people and creatures of different species/race fall in love with one another. For example, Artemis can make people fall in love with animals, and animals fall in love with human being. Aliens will even fall deeply in love with an animal/human if Artemis uses this power right.
Love Inducement-Power to induce the emotion of love into others. Artemis can induce love into others, including the love for Artemis or love for another person. Effects will vary depending on Artemis's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets Artemis /another
Love Augmentation-The power to augment love in others. Artemis can augment the love in others. The victim will become passionate and loving. This can cause them to lash out at others in an uncontrollable love
Desire Manipulation-The power to sense and manipulate the desires of oneself and others can sense, create and control the desires of themselves and others and alter them, changing the desire, weakening it or strengthening it. These desires can include Love, attraction, adoration, addictions and hopes and plans for the future. Artemis may be able to create realistic illusions of desires
Desire Inducement-Power to induce desires into others can induce desires into others, to the point where Artemis cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food) or even induce new desires Artemis never had before
Desire Amplification-The power to amplify the desires of others can amplify the desires of others, up to point where victim won't stop at anything to try to get whatever Artemis desire for, even being willing to hurt themselves to get it
Psychic Seduction- The ability to psychically project thoughts into the minds of others, and otherwise seduce subjects. Also called Subliminal Seduction, Psychic Seduction with this ability can project sexual thoughts to the minds of others, can speak with subliminal seductive power behind each word, and stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject he desires, because the subject receiving the thoughts would believe Artemis were the ones thinking them. He has a number of variations of this power
Hypnotic Beauty- also known as Blinding Beauty is the ability to stun subjects with his unnaturally good looks (trapping them in the thought of his beauty like a deer in headlights, similar to Mesmerization or Stupefaction). He also tends to use his good looks for seductive purposes (often by somehow subliminally bringing attention to his aesthetically-pleasing features), to reach his goals. Not to mention, subliminal power allows him to be perceived as beautiful or handsome by all who look at him.
Hypnotic Charm- also known as Animal Magnetism is the ability to hypnotically cause subjects to like him, trust him, respect him and become doting sycophants that will do anything to please him. This can inspire either like of an innocent sort (to make befriending people easier) or sexual desire, depending on his will the ability to manipulate the energy within a person's brain, allowing a subtle but powerful influence over any sentient mind. This power allows Artemis to compel others to believe what he says and agree with anything he suggests. Sometimes the he also exerts subliminal power by saying certain words ("like", "love", "want", "desire", "please", "pleasure", "happy", more sexual terms and the like). Hypnotic Medium - the ability to channel his hypnotic powers through an object. The most common object to use is a pendulum with a jewel or gem on it (though other media can be used, even a pinwheel or the like). The gem channeling Artemis's subliminal power, combined with the swinging of the pendulum (or whatever other medium), work together to induce a hypnotic trance of extreme suggestibility. This ability is often accompanied by using his Hypnotic Stare or his Hypnotic Voice for added trance-inducing effect
Hypnotic Song- Artemis has the ability to vocally emit a beautiful song that entrances people and subliminally compels them to either follow any predetermined orders given by Artemis in the song, or to try to reach the source of the song, no matter what dangerous obstacles are in the way of the path (it may even just mesmerize a subject or make them want to dance) he possesses the abilities of a siren, including to affect people with his song, which reflects his mood - his song usually causes abrupt lust in a subject, but a song sung while he cries will cause acute despair
Hypnotic Stare or Hypnotic Gaze-The ability to place subjects into a hypnotic trance by looking them in the eyes. This seemingly-simple locking of gazes deactivates the inhibitions of subjects (thus placing them into a state of extreme suggestibility, while sometimes also producing mindless effects within the subject's mind similar to the ability Mesmerization or Stupefaction) so Artemis can more easily command or compel them; this superhuman ability is often accompanied by Hypnotic Voice, to make the Artemis's hypnotism a bit more effective.
Hypnotic Touch or Tactile Hypnosis- The ability to place subjects into a hypnotic trance by touching them. Through the same touch, Artemis the geass for the subject to carry out; this method requires no overt vocalization (no message needs to be given out loud) and the geass lasts until the deed is carried out or until They are told to stop (or that They've completed the task). This type of hypnosis often allows one to bypass abilities like Perspicuity and the like (because the compulsion bypasses the brain and goes straight to the nerves to be carried out; when the subject feels Artemis 's touch, Artemis also receive the compulsion
Trance Inducing- the psychic ability to induce an altered state of consciousness in subjects' minds. This ability makes the subject's minds significantly weaker, making Hypnotism, Psychic Persuasion and other types of mental compulsion significantly easier. This ability could make foes more susceptible to mental domination or influence, or make allies more receptive to any mental abilities Artemis might have (if used on a precog, it makes a vision more likely to occur; if used on a superhuman with Feral Mind, it makes them more likely to rage, etc.). However, it also makes subjects more likely to become possessed.
Persuasion- The power to force others to obey his vocal imperatives. Also known as Psychic Suggestion. the ability to plant subliminal thoughts into the mind of another, bending them to his will, effectively and plant irresistible commands into another person's mind, making it seem as if his actions came from his own ideas and intentions, instead of the intentions of others. It can also be used to create can compel people by speaking irresistible commands. The victims are unable to disobey the seemingly cogent commandment is far too compelling. He can even persuade people into hurting or killing themselves, but can never cause victims to achieve what Artemis are not capable of (ex. flight). Strong willed subjects may be able to resist this power but Artemis can vocally command a person to do Artemis's bidding. He can command the victim to fight on the Artemis's behalf. And command an army effectively gaining obedient minions. He can command other super-powered beings effectively gaining uses of the victim's powers and control his opponents.
Empathic Voice-The ability to manipulate the emotions of other sentient beings through one's voice His voice gives him an empathic quasi-telepathic control over whomever hears him the effect depends on his tone and intention: a joyful or mournful tone instills the same feelings in his listeners, whereas the lyrics do not have to match what he demands of his audience. His voice can heal the spirit by letting listeners live his ideal fantasy for a moment. Artemis can manipulate the emotions of other sentient beings through his voice. The effects depend on Artemis's tone and intention: a joyful or mournful tone instills the same feelings in his listeners, etc
Charisma- The ability to possess remarkably high charisma Artemis has powerful charisma, or charm, enabling them to gain the trust and loyalty of others and win them over to his cause Artemis has been described as having the most terrifying power of all, the ability to make enemies into allies. a trait found in certain human personalities usually including extreme charm and a 'magnetic' quality of personality and appearance along with innate and powerfully sophisticated personal communicability and persuasiveness however his is increased to a supernatural level . Though very difficult or even impossible to define accurately, charisma is often used to describe an (elusive, even undefinable) personality trait that often includes the seemingly 'supernatural' or uncanny ability to lead, charm, persuade, inspire, and/or influence people. Artemis is considered an extremely charismatic individual due in large part to his beauty and attractiveness, wealth, intelligence and his ability to command respect in social circles
Enchanting-The ability to bend someone to Artemis 's will by manipulating his sex drive and radiating false feelings of love, friendship, happiness and other positive emotions through various mediums. Similar to Persuasion but stronger. His able to enchant someone with his mere presence. This works with the Artemis' sexuality (though gives no heed to the wines of the person being lured) although this is not always the case, Artemis has the power to lure and seduce by merely walking into a room
Empathy: A telepathic talent which enables him to sense the emotions and feelings of all living creatures (from people, to animals, to plants) and can broadcast his own feelings to influence other people's emotions. Artemis can fully interpret and replicate the emotions, moods, and temperaments of others Artemis can read and mirror the feelings of others without reading apparent symptoms. He can cause others to understand introverts or discover one emotion is actual hiding another. Over a long period time of advancement in the power can result in taping into other's powers (if mutant) and defending himself from other's powers. Experience the emotions of others without direct contact with them, as if Artemis were actually feeling what one was feeling and for the same reasons. As a Empaths are also said to be able to use his power to heal people, by using the Empath's intimate knowledge of what the person is feeling or has gone through and offering them advice or comfort. Empaths with an advanced form of this power can use others or an individual's own emotions to incapacitating or even kill that said person. He can do this by flooding an individual's minds with his reflected emotions and overloading his brains with memories of people they've hurt and forcing them to feel the fear that his victims felt.
-Find hidden emotions
-Promote interpersonal understanding.
-Force a target person display unwanted emotions
Empathic Manipulation The power to control and modify the emotions and moods of others with his mind. Also known as Pathokinesis or Emotional Manipulation Artemis has the ability to psychically manipulate the emotions of others. With a thought, he could make a brave man to panic, or cause people to be happy, angry, sad, or even fall in love. With this ability he could cause emotions to arise, negate emotions, or even overload the emotions of another (causing mental breakdowns). This ability could be used to cheer up friends or even afflict enemies. A telepathic talent which enables him to sense the emotions and feelings of all living creatures (from people, to animals, to plants) and can broadcast he own feelings in order to influence other people's emotions. He can cause targets to feel uptight, scared, happy or relaxed. This versatile power may be used to make friends as a manner of Social Cloaking or to enliven slacking allies. Potent emotions like love and loathing are more difficult to cause but can be extremely useful. He is able to cause targets to laugh or cry uncontrollably, or alter one's ability to feel any emotion comes the ability to change and understand the emotions of others humans or animals. Artemis can cause targets to feel uptight, scared, happy or relaxed and potent emotions like love and loathing are easier to cause but are extremely useful. Is able to cause targets to laugh or cry uncontrollably, or alter one's ability to feel any emotion.
- Artemis can cause a person to feel in love, angry or afraid.
- Artemis can grow stronger when a person is in a specific emotion.
- Artemis can drain a person's emotions.
Rage Inducement: Artemis can induce feelings of anger, may cause targets to go into uncontrollable fits of rage
Pleasure Sensitivity: Causes targets to feel extremely happy, may cause some to replicate love.
Lackadaisical: Artemis can cause others not to feel the need to do anything, may drive some into sleep.
Skeptic Activation: Targets begin questioning things, but may drive them to disbelieve anything.
Greif Saturation: Targets feel deep sadness, even sorrow, which may lead them to suicidal thoughts.
Fear Masking: Artemis can cause targets to bravery, or be extremely frightened, too bold, or too meek.
Charmspeak- Charmspeaking is a very powerful gift. Charmspeaking is a type of hypnotism in which the speaker can be sometimes unaware of, it allows Artemis to convince someone else to do or get whatever Artemis want. The strength of the command depends on the tone and the emotion of Artemis's voice. Eventually charmspeak wears off and the person has no recollection of why they did what they were commanded to do. Artemis is usually not trying to put any power into his words though he can still charmspeak other people. This is the ability to speak with a calm and soothing voice which places subjects into a state hypnotism (as it is the most common) and it has effects which are capable of being mimicked or being learned by non-super-humans (although some with this ability can perform it with far more ease, or Artemis may have a permanently-hypnotic voice, so anything that Artemis say can catch the attention of those within the Artemis's proximity and sound agreeable to those who hear him). One under the control of this ability could only perform the mental and physical faculties that he is able to do already, such as acting like a chicken or reliving old memories (dying of one's own accord, controlling involuntary functions or holding one's breath for hours). However, this ability could be used for Post-Hypnotic Suggestion, so that the suggestion made during the hypnotism
Pheromone Control-Ability to generate and control pheromones which may have various effects. Artemis can psychically manipulate his own pheromones as well as the pheromones of others for his own purposes. Artemis can exude pheromones from the skin or mouth (via Kiss or by blowing). With this ability, he could release pheromones that do everything from inducing attraction between subjects (or within a subject for himself), to exuding amounts of pheromones strong enough to induce sleep, change emotions and draw crowds. Artemis has demonstrated the ability to manipulate his pheromones for the purpose of suppressing his own scent to such a degree that even superhuman senses are unable to detect him. He can also use his pheromones to manipulate the emotional state and sensory perceptions of other beings. He has been known to use this power to instill intense fear, happiness, depression, and a false sense of security to other beings. This allows him to seemingly appear where enemies can't see him, enabling him to inflect damage before an opponent realizes it. These pheromones may induce a pleasure, or may put subjects into a state of high suggestibility (either of which is useful for mind control). Other uses of these pheromones can be used to mark territory (causing people to feel the compulsion to not go into a certain area), or to leave a pheromone path which others can follow in order to find Him. Artemis's pheromones can even increase stamina, slightly stimulate the healing process or (if used offensively) cause foes to become disoriented, violent or extremely sick. He can issue a gas that makes people who inhale it more prone to seduction or suggestions. The victims are still in control of his conscious, but have weakened discipline. Artemis is able to seduce men and women alike, often using pheromones to do so as well as his Hypnotic Charm.
Illusory Pheromones- A sub-par of his pheromones the power to generate pheromones that alters the perception of others Artemis sends forth a cloud of gas from the wrist when which inhaled can alter peoples' perception of reality. The subject's imagination goes wild with his own hallucinations, but Artemis can fabricate illusions based on what pheromones where generated. Inducing this ability onto another Artemis can trick the mind into seeing illusions, fake scents, and sensations. His ability transforms its form based on what the induced subject expects to witness within the illusion.
Animal Manipulation-The power to influence animal behavior Artemis can control animals, Artemis can set stampedes onto attackers, get animals to fetch things. Artemis is able to call forth hordes of rats or insects to wipe out a crop, or to encourage bees to replant it. Sometimes called "Terrestrial Control", this ability demonstrates the power and control over an animal's mind and body. He has the power over Animals. He can feel what Artemis feel, possessing a form of empathy towards them, and can calm them down if there're scared, hurt, or angry. He has the power to speak to them through telepathy and can even summon them in that sense. He can also grant them the ability to speak like humans. He's also been shown to lend magical strength to them normally, this ability is seen controlling any animal on Earth or specific groups of animals but it can be used to control animals from other planets. The distinguishing feature is that if the creature is sentient or intelligent enough to resist the control they will harder be manipulated.
-Give animals the unusual ability of human speech
-Heal injured animals
-Create sentient animals from inanimate objects
-Emit beams of magical energy
Animal Taming-In addition to having power over nature he has the power over animals. He can feel what they feel, possessing a form of empathy towards them, and can calm them down if they're scared, hurt, or angry. He has the power to speak to them through telepathy and can even summon them in that sense. He can also grant them the ability to speak like humans. He's also been shown to lend magical strength to them he possesses the power to make animals act under him control, give them human speech, read his minds, give them strength, track them down, and also cast simple energy beams (usually colored apple green). He also creates an animal golems from stone and gives it life to aid him when needed
Beast Lordship-The power to be the lord over all Beasts like his namesake Artemis has total domain and control over Beast and Animals around the world, he has near unlimited control and power over all manner of Creatures ranging from the Mundane (dogs, cats, turtles) to the most powerful and mythical (Dragons, Sphinxes, Phoenixes). He can control them to do his bidding like, help him during situations, use them against foes, and use them to see locations and get information about a particular place, use them for flight. He can also see through the creature's eyes that is controlled, allowing him to spy on others. Artemis can also understand or communicate with them, hence creating and strengthening friendships
Animal Empathy-The power to empathize with animals Artemis can sense and/or understand the emotions of animals and vice versa.
Animal Rapport- Ability to communicate with all forms of animals and his presence alone can bring a raging beast to a calm standstill.
Feline Manipulation-The power to influence and control all forms of cats/felines Artemis can control various cats. Artemis control them to do his bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled cats may cultivate bonds with Artemis, thus creating friendships. Also may empathize or communicate with them
Avian Manipulation-The power to influence and control all forms of birds Artemis can control various birds. They control them to do his bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, and use them for flight. Some can see through the birds' eyes that is controlled, allowing them to spy on others. Artemis can also understand or communicate with them, hence creating and strengthening friendships.
Wolf Manipulation-The power to create, summon, influence and control wolves Artemis has total domain and control over wolves Artemis can also use canines to spy on others. The controlled dogs may be able to bond with Artemis and Artemis can also empathize as well as communicate with dogs as well. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for battle, use them for spying on others. The controlled mammals may cultivate bonds with Artemis thus creating friendships. Also may empathize or communicate with them important
Beast Transformation: The power to turn others into monsters Artemis is able to transform other people into monsters, cryptic beings and/or mythical beings/beasts, effects can be permanent or temporary. Artemis can reverse the effect if he so choose to as a form of punishment, Artemis could turn humans into hideous monsters especially when angered. In these forms, they are subject to Artemis's will and often in a tranquilized state, unable to resist him.
Hunting Intuition-The power to possess extraordinary talent and instinct in/for hunting all things. He possesses extraordinary talent and instinct in/for hunting all things. Artemis can track anything under any conditions, sense the weaknesses of his prey and exploit them and finally kill or capture his prey.
Ecological Empathy- The power in which Artemis's emotions and nervous system are psychically sensitive to the surrounding ecosystem, and wildlife welfare. Also known as Environmental Awareness or Nature Sense he has sensed a diseased and dying tree on a planet grounds detected objects within various atmospheric mediums—including water, and sensed the incorrect motion of a hurricane in the Northern Hemisphere and the gravitational stress on the tides by the Moon and Sun as well as the distortion of a planet's magnetosphere. Artemis can view the Earth as energy patterns, and is able to precisely recognize his geographic position through interpretations of these patterns. Artemis can "feel" nature and the elements. he can feel for all biomes (forests, deserts, tundra's, wetlands, mountains, etc). A tree naturally falling or predator catching his prey in a nearby forest would be felt by him leaving him feeling calmly relieved. Artemis can detect natural changes as well (rise in temperature, humidity, etc). Artemis may feel blissful and become physically enhanced if the immediate environment is operating naturally. Furthermore he may feel anxious or even frenzied if the bio-network is not behaving naturally due to foreign violation.
Emotional control- This is his biggest weakness as extreme emotions can cause world-wide devastations feelings of rage or hatred can cause him to suck the life out of everything the life force to drain out of plants animals and humans in this stage he is the most dangerous.
Physical Condition: His powers while very powerful and nearly limitless are affected by his physical condition: when well rested, in good health he can battle or use his powers for days
Overextension: Despite this enhanced precision, his powers particularly if he had been straining himself or using his powers excessively his powers could backfire causing elemental disasters that will take years to undo. Empathic Backlash-This may also become a disadvantage, as the destruction of nearby nature will cause excruciating pain to him and destroy him strength bit by bit he is mentally, physically and empathically tuned to the Earth He can feel when it's in pain and all that happens on it. The Earth in its way speaks to him and he discerns knowledge from what it tells him.
Inexperience: Despite having extremely potent and powerful elemental powers, Artemis lacks the experience to properly control them
Extreme Beauty- As mentioned above Artemis has near-divine beauty which can cause unwanted attention and has been the source of many conflicts he had also lose few friends because other people who they loved fell for him instead he often reins in his extreme beauty and desirably though no matter what he still more beautiful than normal humans.